public sealed class DeleteGameServerDeploymentRequest : IMessage<DeleteGameServerDeploymentRequest>, IEquatable<DeleteGameServerDeploymentRequest>, IDeepCloneable<DeleteGameServerDeploymentRequest>, IBufferMessage, IMessage
Request message for GameServerDeploymentsService.DeleteGameServerDeployment.
Required. The name of the game server delpoyment to delete, in the following form:
projects/{project}/locations/{location}/gameServerDeployments/{deployment}.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["The latest version of the `DeleteGameServerDeploymentRequest` is 2.2.0, but this page specifically documents version 1.3.0."],["`DeleteGameServerDeploymentRequest` is a message class used in the GameServerDeploymentsService to request the deletion of a game server deployment."],["The class implements interfaces such as `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, indicating its capabilities for message handling, equality comparisons, deep cloning, and buffer management."],["This request requires the name of the game server deployment to be deleted, specified in the format `projects/{project}/locations/{location}/gameServerDeployments/{deployment}`, and accessible via the `Name` property."],["The `GameServerDeploymentName` is a property which provides a typed view over the resource name property."]]],[]]