public sealed class GameServerClusterConnectionInfo : IMessage<GameServerClusterConnectionInfo>, IEquatable<GameServerClusterConnectionInfo>, IDeepCloneable<GameServerClusterConnectionInfo>, IBufferMessage, IMessage
Namespace designated on the game server cluster where the Agones game
server instances will be created. Existence of the namespace will be
validated during creation.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This document describes the `GameServerClusterConnectionInfo` class, which is used for information about the connection to a game server cluster."],["The class implements several interfaces, including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, for functionalities such as message handling, equality checks, and cloning."],["It inherits from `System.Object`, and its inherited members include `GetHashCode()`, `GetType()`, `MemberwiseClone()`, and `ToString()`."],["The `GameServerClusterConnectionInfo` class includes properties like `ClusterReferenceCase`, `GkeClusterReference`, and `Namespace`, which are used to provide details about the game server cluster and the cluster namespace."],["There are multiple versions of the document available for viewing, ranging from version 1.1.0 to 2.2.0, with 2.2.0 being the latest version."]]],[]]