public sealed class GameServerClusterConnectionInfo : IMessage<GameServerClusterConnectionInfo>, IEquatable<GameServerClusterConnectionInfo>, IDeepCloneable<GameServerClusterConnectionInfo>, IBufferMessage, IMessage
Namespace designated on the game server cluster where the Agones game
server instances will be created. Existence of the namespace will be
validated during creation.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This webpage details the `GameServerClusterConnectionInfo` class, which is used for managing game server cluster connections within the Google Cloud Gaming service."],["The `GameServerClusterConnectionInfo` class inherits from `Object` and implements interfaces like `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`."],["The class has a constructor, `GameServerClusterConnectionInfo()`, and another that accepts a `GameServerClusterConnectionInfo` object, allowing for the creation of a new instance either by default or by using another instance as the base."],["It includes properties such as `ClusterReferenceCase`, `GkeClusterReference` (referencing a GKE cluster), and `Namespace` (specifying the namespace for game server instances within the cluster)."],["There are different versions of the `GameServerClusterConnectionInfo` class, ranging from version 1.1.0 up to the latest version 2.2.0."]]],[]]