public sealed class CreateGameServerDeploymentRequest : IMessage<CreateGameServerDeploymentRequest>, IEquatable<CreateGameServerDeploymentRequest>, IDeepCloneable<CreateGameServerDeploymentRequest>, IBufferMessage, IMessage
Request message for GameServerDeploymentsService.CreateGameServerDeployment.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This document outlines the `CreateGameServerDeploymentRequest` class, which is used to send requests for creating a game server deployment in the Google Cloud Gaming service, specifically within version 1.2.0."],["The `CreateGameServerDeploymentRequest` class implements interfaces such as `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, indicating its capabilities for message handling, equality comparisons, deep cloning, and buffer operations."],["The class contains properties like `DeploymentId`, `GameServerDeployment`, `Parent`, and `ParentAsLocationName`, which are used to specify the details of the game server deployment to be created, including the ID, resource, and location within Google Cloud."],["The `CreateGameServerDeploymentRequest` can be instantiated using two available constructors, a default one and one that takes an existing `CreateGameServerDeploymentRequest` object as an argument, for the cloning of the resource."],["The latest version available for `CreateGameServerDeploymentRequest` is 2.2.0, with several prior versions also documented, ranging from 1.1.0 up to 2.1.0, however, the document information is focused on the version 1.2.0."]]],[]]