public sealed class PreviewGameServerDeploymentRolloutResponse : IMessage<PreviewGameServerDeploymentRolloutResponse>, IEquatable<PreviewGameServerDeploymentRolloutResponse>, IDeepCloneable<PreviewGameServerDeploymentRolloutResponse>, IBufferMessage, IMessage
Response message for PreviewGameServerDeploymentRollout.
This has details about the Agones fleet and autoscaler to be actuated.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This page provides documentation for the `PreviewGameServerDeploymentRolloutResponse` class, which is used for detailing the Agones fleet and autoscaler configurations."],["The `PreviewGameServerDeploymentRolloutResponse` class, found within the `Google.Cloud.Gaming.V1` namespace, is part of the Google.Cloud.Gaming.V1.dll assembly, and it implements multiple interfaces including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`."],["There are multiple versions of the documentation are accessible, ranging from the latest version 2.2.0 down to version 1.1.0, providing a historical view of changes."],["Key properties of `PreviewGameServerDeploymentRolloutResponse` include `Etag`, `TargetState`, and `Unavailable`, which provide information about the game server deployment's ETag, target state, and locations that couldn't be reached."],["The class includes two constructors, one for default initialization and another to create a copy of an existing `PreviewGameServerDeploymentRolloutResponse` instance."]]],[]]