public sealed class UpdateGameServerDeploymentRequest : IMessage<UpdateGameServerDeploymentRequest>, IEquatable<UpdateGameServerDeploymentRequest>, IDeepCloneable<UpdateGameServerDeploymentRequest>, IBufferMessage, IMessage
Request message for GameServerDeploymentsService.UpdateGameServerDeployment.
Only allows updates for labels.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This document outlines the `UpdateGameServerDeploymentRequest` class, which is used to update game server deployments in the Google Cloud Gaming service, specifically within version 1.2.0."],["The `UpdateGameServerDeploymentRequest` class inherits from `Object` and implements interfaces such as `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage` to provide the structure and functionality for request messages."],["The request allows updates to labels exclusively and includes properties for `GameServerDeployment` (the deployment to be updated) and `UpdateMask` (specifying which fields to update), both being required."],["There are two constructors available for `UpdateGameServerDeploymentRequest`: a default constructor and one that accepts another `UpdateGameServerDeploymentRequest` object for cloning."],["The document also lists the different versions of the api available for `UpdateGameServerDeploymentRequest`, ranging from version 1.1.0 to 2.2.0."]]],[]]