public static void BindService(ServiceBinderBase serviceBinder, GameServerDeploymentsService.GameServerDeploymentsServiceBase serviceImpl)
Register service method with a service binder with or without implementation. Useful when customizing the service binding logic.
Note: this method is part of an experimental API that can change or be removed without any prior notice.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This document provides details for the `GameServerDeploymentsService` class, which manages the deployment of Agones fleets within the Google Cloud Gaming platform."],["The class is part of the `Google.Cloud.Gaming.V1` namespace and is found within the `Google.Cloud.Gaming.V1.dll` assembly, with version history ranging from 1.1.0 up to the latest 2.2.0."],["`GameServerDeploymentsService` inherits from `Object` and includes inherited methods like `GetHashCode`, `GetType`, `MemberwiseClone`, and `ToString`."],["It offers two primary methods for service binding: `BindService(GameServerDeploymentsService.GameServerDeploymentsServiceBase)` to create a service definition and `BindService(ServiceBinderBase, GameServerDeploymentsService.GameServerDeploymentsServiceBase)` to register service methods."],["The latest Version of this package is 2.2.0."]]],[]]