[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This webpage details the `LabelSelector` class, a component used for grouping labels on resources within the Google Cloud Gaming V1 namespace."],["The latest version of this class is 2.2.0, while version 1.2.0 is the primary focus of the page and outlines the implemented interfaces."],["The `LabelSelector` class inherits from `Object` and implements `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, indicating its role in message handling and data manipulation."],["It provides two constructors, a default one and another that accepts a `LabelSelector` object as a parameter for cloning, and also offers a `Labels` property, a `MapField` to manage resource labels."],["The versions 2.1.0, 2.0.0, 1.4.0, 1.3.0 and 1.1.0 are also available for the Label Selector class, showing previous builds of the class."]]],[]]