public sealed class GameServerConfigOverride : IMessage<GameServerConfigOverride>, IEquatable<GameServerConfigOverride>, IDeepCloneable<GameServerConfigOverride>, IBufferMessage, IMessage
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["The `GameServerConfigOverride` class is part of the `Google.Cloud.Gaming.V1` namespace and is used to override game server configurations, with version 1.2.0 being the currently documented version, but with other versions available."],["`GameServerConfigOverride` implements several interfaces including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, offering functionalities for message handling, equality checking, deep cloning, and buffer message handling."],["The class inherits from the base `Object` class, and has constructors for creating new instances, either empty or by cloning an existing `GameServerConfigOverride` object."],["It includes properties such as `ChangeCase`, `ConfigVersion`, `RealmsSelector`, and `SelectorCase`, which manage configuration changes, specify the game server config version, manage realm selection, and manage selector cases."],["The `ConfigVersion` property allows to set and retrieve the string representing the version of the game server configuration being overriden."]]],[]]