public RepeatedField<LabelSelector> Selectors { get; }
Labels used to identify the game server clusters to which this Agones
scaling config applies. A game server cluster is subject to this Agones
scaling config if its labels match any of the selector entries.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This document outlines the `ScalingConfig` class, which is used for autoscaling Agones fleets within the `Google.Cloud.Gaming.V1` namespace, specifically within version 1.4.0."],["The `ScalingConfig` class implements several interfaces including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, providing various functionalities such as message handling, equality checks, deep cloning, and buffer message management."],["Key properties of the `ScalingConfig` class include `FleetAutoscalerSpec` (the Agones fleet autoscaler specification), `Name` (the name of the scaling configuration), `Schedules` (the schedules this configuration applies to), and `Selectors` (labels for identifying game server clusters)."],["There are multiple versions of this document, the latest being 2.2.0, showing a progression in the development of this documentation and its features."],["The `ScalingConfig` class can be instantiated using two constructors, one default and the other accepting another `ScalingConfig` instance for copying, providing flexibility in object creation."]]],[]]