public sealed class PreviewDeleteGameServerClusterResponse : IMessage<PreviewDeleteGameServerClusterResponse>, IEquatable<PreviewDeleteGameServerClusterResponse>, IDeepCloneable<PreviewDeleteGameServerClusterResponse>, IBufferMessage, IMessage
Reference documentation and code samples for the Game Services v1 API class PreviewDeleteGameServerClusterResponse.
Response message for
GameServerClustersService.PreviewDeleteGameServerCluster.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This documentation page covers the `PreviewDeleteGameServerClusterResponse` class, which is part of the Game Services v1 API in the Google Cloud Gaming library for .NET."],["The `PreviewDeleteGameServerClusterResponse` class represents the response message for the `GameServerClustersService.PreviewDeleteGameServerCluster` operation, used to preview the deletion of a game server cluster."],["The class implements several interfaces, including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, providing functionality for message handling, comparison, deep cloning, and buffer management."],["The `PreviewDeleteGameServerClusterResponse` class includes properties like `Etag` (a string) and `TargetState` (of type `TargetState`) to hold relevant data about the response."],["The documentation provides links to various versions of the API, with version 2.2.0 being the latest, and the current page being related to the 2.1.0 version."]]],[]]