public sealed class GetGameServerDeploymentRolloutRequest : IMessage<GetGameServerDeploymentRolloutRequest>, IEquatable<GetGameServerDeploymentRolloutRequest>, IDeepCloneable<GetGameServerDeploymentRolloutRequest>, IBufferMessage, IMessage
Request message for
GameServerDeploymentsService.GetGameServerDeploymentRollout.
Required. The name of the game server delpoyment to retrieve, in the following form:
projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This document describes the `GetGameServerDeploymentRolloutRequest` class, which is used to request details about a game server deployment rollout in the Google Cloud Gaming service."],["The `GetGameServerDeploymentRolloutRequest` class is part of the `Google.Cloud.Gaming.V1` namespace and is available in version 2.0.0 of the library, along with previous versions, including the latest, 2.2.0."],["The class implements several interfaces, including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, facilitating its use within the Google Protobuf framework."],["It includes two constructors, a default constructor and one that accepts another `GetGameServerDeploymentRolloutRequest` object for creating a new instance based off another, along with properties for `GameServerDeploymentName` and `Name` to specify the target deployment."],["The `Name` property is a required string field that represents the fully qualified name of the game server deployment rollout."]]],[]]