public sealed class GameServerClusterConnectionInfo : IMessage<GameServerClusterConnectionInfo>, IEquatable<GameServerClusterConnectionInfo>, IDeepCloneable<GameServerClusterConnectionInfo>, IBufferMessage, IMessage
Namespace designated on the game server cluster where the Agones game
server instances will be created. Existence of the namespace will be
validated during creation.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This webpage details the `GameServerClusterConnectionInfo` class, which is used for managing game server cluster connections within the Google Cloud Gaming service."],["The `GameServerClusterConnectionInfo` class is part of the `Google.Cloud.Gaming.V1` namespace and is implemented in the `Google.Cloud.Gaming.V1.dll` assembly."],["Version 2.2.0 is the latest version of `GameServerClusterConnectionInfo` with other past versions of the class available for use."],["The class offers a `GkeClusterReference` property to identify the GKE cluster where game servers are located, and a `Namespace` property to specify where Agones game server instances are created."],["The class inherits from `Object` and implements multiple interfaces, such as `IMessage`, `IEquatable`, and `IDeepCloneable`, allowing for deep cloning, equality checks and buffer messaging."]]],[]]