public sealed class GameServerClusterConnectionInfo : IMessage<GameServerClusterConnectionInfo>, IEquatable<GameServerClusterConnectionInfo>, IDeepCloneable<GameServerClusterConnectionInfo>, IBufferMessage, IMessage
Namespace designated on the game server cluster where the Agones game
server instances will be created. Existence of the namespace will be
validated during creation.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["The latest version available for `GameServerClusterConnectionInfo` is 2.2.0, with several previous versions also accessible, ranging back to 1.1.0."],["`GameServerClusterConnectionInfo` is a class that provides information about the game server cluster connection and implements multiple interfaces, including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`."],["The `GameServerClusterConnectionInfo` class has two constructors, one default and one that accepts another `GameServerClusterConnectionInfo` instance as a parameter."],["The class includes properties such as `ClusterReferenceCase`, `GkeClusterReference`, and `Namespace`, which are related to the game server cluster's configuration and location."],["`GameServerClusterConnectionInfo` inherits several members from the `Object` class, such as `GetHashCode()`, `GetType()`, `MemberwiseClone()`, and `ToString()`."]]],[]]