public static void BindService(ServiceBinderBase serviceBinder, GameServerConfigsService.GameServerConfigsServiceBase serviceImpl)
Register service method with a service binder with or without implementation. Useful when customizing the service binding logic.
Note: this method is part of an experimental API that can change or be removed without any prior notice.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["The latest version available for `GameServerConfigsService` is 2.2.0, as part of the `Google.Cloud.Gaming.V1` namespace."],["`GameServerConfigsService` is designed to configure game servers within an Agones fleet."],["This class inherits from the `Object` class, and includes several inherited members such as `GetHashCode()`, `GetType()`, `MemberwiseClone()`, and `ToString()`."],["The class provides static methods for binding the service, namely `BindService(GameServerConfigsService.GameServerConfigsServiceBase)` and `BindService(ServiceBinderBase, GameServerConfigsService.GameServerConfigsServiceBase)`, allowing service registration and server-side logic implementation."],["The assembly for this is `Google.Cloud.Gaming.V1.dll`."]]],[]]