public sealed class PreviewUpdateGameServerClusterResponse : IMessage<PreviewUpdateGameServerClusterResponse>, IEquatable<PreviewUpdateGameServerClusterResponse>, IDeepCloneable<PreviewUpdateGameServerClusterResponse>, IBufferMessage, IMessage
Response message for GameServerClustersService.PreviewUpdateGameServerCluster
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This document outlines the `PreviewUpdateGameServerClusterResponse` class, which is the response message for the `GameServerClustersService.PreviewUpdateGameServerCluster` method, within version 2.0.0."],["The `PreviewUpdateGameServerClusterResponse` class implements several interfaces, including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`."],["The class inherits from the `Object` class and provides inherited members such as `GetHashCode()`, `GetType()`, `MemberwiseClone()`, and `ToString()`."],["The class has two constructors: a parameterless constructor and one that takes another `PreviewUpdateGameServerClusterResponse` object."],["The class also contains two properties, `Etag` and `TargetState`, that represent the ETag of the game server cluster, and the target state respectively."]]],[]]