public sealed class GameServerConfigOverride : IMessage<GameServerConfigOverride>, IEquatable<GameServerConfigOverride>, IDeepCloneable<GameServerConfigOverride>, IBufferMessage, IMessage
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This document describes the `GameServerConfigOverride` class, which is part of the `Google.Cloud.Gaming.V1` namespace and is used to override game server configurations."],["The latest version available for this class is 2.2.0, and the current document specifically details version 1.4.0, with links available to previous versions."],["The `GameServerConfigOverride` class implements several interfaces, including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, and inherits from the `Object` class."],["The class includes properties like `ChangeCase`, `ConfigVersion`, `RealmsSelector`, and `SelectorCase`, allowing for specific configurations and selections."],["Constructors are available to create a new `GameServerConfigOverride` object, either as a blank entity or by copying the properties of an existing `GameServerConfigOverride`."]]],[]]