public sealed class DeleteGameServerDeploymentRequest : IMessage<DeleteGameServerDeploymentRequest>, IEquatable<DeleteGameServerDeploymentRequest>, IDeepCloneable<DeleteGameServerDeploymentRequest>, IBufferMessage, IMessage
Request message for GameServerDeploymentsService.DeleteGameServerDeployment.
Required. The name of the game server delpoyment to delete, in the following form:
projects/{project}/locations/{location}/gameServerDeployments/{deployment}.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["The `DeleteGameServerDeploymentRequest` class is used to request the deletion of a game server deployment, and it is part of the `Google.Cloud.Gaming.V1` namespace."],["This class implements interfaces such as `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage` to provide functionalities related to message handling, equality comparison, deep cloning, and buffer handling."],["The class constructor, `DeleteGameServerDeploymentRequest`, can be instantiated either as a new object or as a copy of an existing `DeleteGameServerDeploymentRequest` object."],["The class has properties, `GameServerDeploymentName` and `Name`, where `Name` property specifies the required resource name of the game server deployment to delete."],["The most recent version available of the content is 2.2.0, while the context of this information is in version 1.4.0."]]],[]]