[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This document provides reference information for the `GameServerDeploymentsServiceClientBuilder` class within the Google Cloud Gaming V1 API, specifically version 2.1.0."],["`GameServerDeploymentsServiceClientBuilder` is a builder class used to configure and create instances of `GameServerDeploymentsServiceClient`, allowing customization of credentials and endpoint settings."],["The class inherits from `ClientBuilderBase` and includes methods for building the client synchronously and asynchronously, alongside managing channel pools and settings."],["The latest version available is 2.2.0, with older versions listed dating back to 1.1.0, providing a history of the API's evolution."],["The builder allows users to configure and create `GameServerDeploymentsServiceClient` instances with custom configurations, such as credentials, endpoints, and other settings."]]],[]]