public sealed class GkeClusterReference : IMessage<GkeClusterReference>, IEquatable<GkeClusterReference>, IDeepCloneable<GkeClusterReference>, IBufferMessage, IMessage
{cluster}
If project and location are not specified, the project and location of the
GameServerCluster resource are used to generate the full name of the
GKE cluster.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This page provides documentation for the `GkeClusterReference` class, which is used to reference a Google Kubernetes Engine (GKE) cluster."],["The `GkeClusterReference` class is part of the `Google.Cloud.Gaming.V1Beta` namespace and is available in the `Google.Cloud.Gaming.V1Beta.dll` assembly."],["This class implements several interfaces, including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, allowing for message manipulation, equality comparisons, deep cloning, and buffered message handling."],["The `GkeClusterReference` class contains a `Cluster` property of type string that stores the name of a GKE cluster, allowing for full, partial, or only the GKE name to be stored."],["There are two constructors available, including a default constructor, `GkeClusterReference()`, and one which uses another instance of the `GkeClusterReference` as a parameter: `GkeClusterReference(GkeClusterReference other)`."]]],[]]