public sealed class GetGameServerClusterRequest : IMessage<GetGameServerClusterRequest>, IEquatable<GetGameServerClusterRequest>, IDeepCloneable<GetGameServerClusterRequest>, IBufferMessage, IMessage
Request message for GameServerClustersService.GetGameServerCluster.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This document outlines the `GetGameServerClusterRequest` class, which is a request message used in the `GameServerClustersService` for retrieving a game server cluster."],["The `GetGameServerClusterRequest` class implements several interfaces, including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, indicating its role in message handling and data management within the Google Cloud Gaming V1Beta library."],["The class includes two constructors: a default constructor and one that accepts another `GetGameServerClusterRequest` object, allowing for the creation of new instances and the copying of existing ones."],["It has two main properties: `GameServerClusterName`, which is a typed view over the resource name, and `Name`, a string that represents the required name of the game server cluster to be retrieved, following a specific format."],["The document also lists the available versions, which at the moment consist of version `2.0.0-beta03` as the latest, `2.0.0-beta02`, and the current `1.0.0-beta09`."]]],[]]