public sealed class CreateGameServerConfigRequest : IMessage<CreateGameServerConfigRequest>, IEquatable<CreateGameServerConfigRequest>, IDeepCloneable<CreateGameServerConfigRequest>, IBufferMessage, IMessage
Request message for GameServerConfigsService.CreateGameServerConfig.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This document outlines the `CreateGameServerConfigRequest` class, which is used to create a request for creating a game server config in the Google Cloud Gaming V1Beta service."],["The `CreateGameServerConfigRequest` class implements several interfaces, including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, indicating its role in message processing and data management within the Google Protobuf framework."],["It is a part of the namespace `Google.Cloud.Gaming.V1Beta` and is contained within the `Google.Cloud.Gaming.V1Beta.dll` assembly."],["The class has a constructor that takes in another instance of `CreateGameServerConfigRequest`, as well as a no-argument constructor, and properties for `ConfigId`, `GameServerConfig`, `Parent`, and `ParentAsGameServerDeploymentName`, which are used to define the configuration settings for the new game server."],["The `CreateGameServerConfigRequest` requires a `ConfigId`, `GameServerConfig`, and `Parent` when creating a new request, and it also has a `ParentAsGameServerDeploymentName` property that provides a typed view over the parent resource name property."]]],[]]