public sealed class GkeClusterReference : IMessage<GkeClusterReference>, IEquatable<GkeClusterReference>, IDeepCloneable<GkeClusterReference>, IBufferMessage, IMessage
Reference documentation and code samples for the Google Cloud for Games v1beta API class GkeClusterReference.
{cluster}
If project and location are not specified, the project and location of the
GameServerCluster resource are used to generate the full name of the
GKE cluster.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This page provides reference documentation for the `GkeClusterReference` class within the Google Cloud for Games v1beta API."],["`GkeClusterReference` serves as a direct reference to a Google Kubernetes Engine (GKE) cluster, offering methods for its utilization."],["The class implements several interfaces including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, which provides extended functionality."],["The primary property, `Cluster`, is a string that represents the name of the GKE cluster and its value can be set and retrieved."],["There are two constructors for the class, one is a default constructor, and the other takes a `GkeClusterReference` object as a parameter."]]],[]]