public sealed class CreateGameServerDeploymentRequest : IMessage<CreateGameServerDeploymentRequest>, IEquatable<CreateGameServerDeploymentRequest>, IDeepCloneable<CreateGameServerDeploymentRequest>, IBufferMessage, IMessage
Request message for GameServerDeploymentsService.CreateGameServerDeployment.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This document outlines the `CreateGameServerDeploymentRequest` class, which is a request message used for creating a game server deployment in the Google Cloud Gaming service, specifically within the `Google.Cloud.Gaming.V1Beta` namespace."],["The `CreateGameServerDeploymentRequest` class implements several interfaces, including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, and inherits from the `Object` class, adding to the functionality of the object."],["The class includes properties like `DeploymentId`, `GameServerDeployment`, `Parent`, and `ParentAsLocationName` to specify the details of the game server deployment to be created, including the required ID, resource, and location."],["The document lists available versions of `CreateGameServerDeploymentRequest`, including `2.0.0-beta03` as the latest, `2.0.0-beta02`, and `1.0.0-beta09`, indicating the evolution of the API."],["The document details the constructors, which allow the creation of a new instance either as an empty request or by copying an existing `CreateGameServerDeploymentRequest`."]]],[]]