public sealed class UpdateGameServerDeploymentRolloutRequest : IMessage<UpdateGameServerDeploymentRolloutRequest>, IEquatable<UpdateGameServerDeploymentRolloutRequest>, IDeepCloneable<UpdateGameServerDeploymentRolloutRequest>, IBufferMessage, IMessage
Request message for
GameServerDeploymentsService.UpdateGameServerRolloutDeployment.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This document outlines the `UpdateGameServerDeploymentRolloutRequest` class, which is used to request updates for a game server deployment rollout in the Google Cloud Gaming V1Beta service."],["The class implements multiple interfaces, including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, providing functionality for message handling, equality checks, deep cloning, and buffered message operations."],["The `UpdateGameServerDeploymentRolloutRequest` class has two constructors, one default and one that accepts another instance of the same class, enabling object duplication."],["The class has two key properties, `Rollout` to specify the game server deployment rollout to be updated, and `UpdateMask` to specify which fields should be updated."],["There are 3 different versions of this documentation, 2.0.0-beta03 (latest), 2.0.0-beta02, and 1.0.0-beta09."]]],[]]