public static void BindService(ServiceBinderBase serviceBinder, GameServerDeploymentsService.GameServerDeploymentsServiceBase serviceImpl)
Register service method with a service binder with or without implementation. Useful when customizing the service binding logic.
Note: this method is part of an experimental API that can change or be removed without any prior notice.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This document provides information on the `GameServerDeploymentsService` class, which is used for controlling the deployment of Agones fleets."],["The class is part of the `Google.Cloud.Gaming.V1Beta` namespace, found within the `Google.Cloud.Gaming.V1Beta.dll` assembly and is available in multiple versions, including the latest 2.0.0-beta03."],["It inherits from the base `Object` class and has inherited members like `GetHashCode()`, `GetType()`, `MemberwiseClone()`, and `ToString()`."],["The class includes static methods `BindService` which can be used to create a service definition or to bind a service to a service binder, facilitating server-side handling logic implementation."],["`BindService` methods require a `GameServerDeploymentsService.GameServerDeploymentsServiceBase` implementation and optionally, a `ServiceBinderBase` object, for registering the service with a server."]]],[]]