[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This document provides reference information for the `SpecSource` class within the Google Cloud for Games v1beta API, specifically version 2.0.0-beta02."],["The `SpecSource` class encapsulates Agones fleet spec and Agones autoscaler spec sources, which is its primary function."],["The `SpecSource` class implements several interfaces, including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, and inherits from `Object`."],["The class has two constructors: a default `SpecSource()` and a copy constructor `SpecSource(SpecSource other)`, allowing for creation of new instances or copies of existing ones."],["It contains properties like `GameServerConfigName` and `Name`, which allow setting and retrieving the associated game server configuration resource and the name of the Agones fleet or autoscaler config."]]],[]]