public RepeatedField<LabelSelector> Selectors { get; }
Labels used to identify the game server clusters to which this Agones
scaling config applies. A game server cluster is subject to this Agones
scaling config if its labels match any of the selector entries.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This documentation details the `ScalingConfig` class, which is part of the Google Cloud for Games v1beta API and is used for configuring autoscaling for an Agones fleet."],["The `ScalingConfig` class implements several interfaces, including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, and inherits from the `Object` class."],["The class contains properties such as `FleetAutoscalerSpec`, which specifies the Agones fleet autoscaler spec, `Name`, which is the name of the scaling config, `Schedules`, which defines the scaling schedules, and `Selectors` which allow to identify the game server clusters the config applies to."],["The `ScalingConfig` class has two constructors, one default and one which takes a `ScalingConfig` object to copy."],["The latest beta version of the API shown in the documentation is 2.0.0-beta03, while the current documentation refers to 2.0.0-beta02, along with documentation for 1.0.0-beta09."]]],[]]