public sealed class PreviewGameServerDeploymentRolloutResponse : IMessage<PreviewGameServerDeploymentRolloutResponse>, IEquatable<PreviewGameServerDeploymentRolloutResponse>, IDeepCloneable<PreviewGameServerDeploymentRolloutResponse>, IBufferMessage, IMessage
Reference documentation and code samples for the Google Cloud for Games v1beta API class PreviewGameServerDeploymentRolloutResponse.
Response message for PreviewGameServerDeploymentRollout.
This has details about the Agones fleet and autoscaler to be actuated.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This documentation details the `PreviewGameServerDeploymentRolloutResponse` class, which is part of the Google Cloud for Games v1beta API, specifically within version 2.0.0-beta02."],["The `PreviewGameServerDeploymentRolloutResponse` class serves as the response message for the `PreviewGameServerDeploymentRollout` operation, providing details about the Agones fleet and autoscaler."],["This class inherits from `Object` and implements several interfaces, including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, all of which define it's behavior."],["The class includes properties like `Etag`, `TargetState`, and `Unavailable`, providing information about the game server deployment's ETag, target state, and unreachable locations."],["There are two constructors for instantiating `PreviewGameServerDeploymentRolloutResponse` objects: one default constructor, and another that accepts another `PreviewGameServerDeploymentRolloutResponse` object to build from."]]],[]]