public sealed class UpdateGameServerClusterRequest : IMessage<UpdateGameServerClusterRequest>, IEquatable<UpdateGameServerClusterRequest>, IDeepCloneable<UpdateGameServerClusterRequest>, IBufferMessage, IMessage
Reference documentation and code samples for the Google Cloud for Games v1beta API class UpdateGameServerClusterRequest.
Request message for GameServerClustersService.UpdateGameServerCluster.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This documentation is for the `UpdateGameServerClusterRequest` class within the Google Cloud for Games v1beta API, specifically version 2.0.0-beta02."],["The `UpdateGameServerClusterRequest` class is used to send a request to update a game server cluster, as part of the `GameServerClustersService`."],["This class implements multiple interfaces including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, and inherits from the base `Object` class."],["It includes properties such as `GameServerCluster` to specify the cluster being updated, and `UpdateMask` to define which fields should be updated."],["The class is part of the `Google.Cloud.Gaming.V1Beta` namespace and the `Google.Cloud.Gaming.V1Beta.dll` assembly, and provides two constructors for creating new instances of it."]]],[]]