GameServerDeploymentRollout(mapping=None, *, ignore_unknown_fields=False, **kwargs)
The Game Server Deployment Rollout which represents the desired rollout state.
Attributes | |
---|---|
Name | Description |
name |
str
The resource name of the Game Server Deployment Rollout. Uses the form: projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout .
For example,
projects/my-project/locations/{location}/gameServerDeployments/my-deployment/rollout .
|
create_time |
Output only. The creation time. |
update_time |
Output only. The last-modified time. |
default_game_server_config |
str
The default Game Server Config is applied to all Realms unless overridden in the Rollout. For example, projects/my-project/locations/global/gameServerDeployments/my-game/configs/my-config .
|
game_server_config_overrides |
Sequence[
Contains the Game Server Config Rollout overrides. Overrides are processed in the order they are listed. Once a match is found for a Realm, the rest of the list is not processed. |
etag |
str
ETag of the resource. |
Methods
__delattr__
__delattr__(key)
Delete the value on the given field.
This is generally equivalent to setting a falsy value.
__eq__
__eq__(other)
Return True if the messages are equal, False otherwise.
__ne__
__ne__(other)
Return True if the messages are unequal, False otherwise.
__setattr__
__setattr__(key, value)
Set the value on the given field.
For well-known protocol buffer types which are marshalled, either the protocol buffer object or the Python equivalent is accepted.