Class GameServerConfigsServiceClient (0.1.1)

GameServerConfigsServiceClient(*, credentials: Optional[google.auth.credentials.Credentials] = None, transport: Optional[Union[str, google.cloud.gaming_v1.services.game_server_configs_service.transports.base.GameServerConfigsServiceTransport]] = None, client_options: <module 'google.api_core.client_options' from '/workspace/python-game-servers/.nox/docfx/lib/python3.9/site-packages/google/api_core/client_options.py'> = ClientOptions: {'api_endpoint': 'gameservices.googleapis.com', 'client_cert_source': None, 'client_encrypted_cert_source': None, 'quota_project_id': None, 'credentials_file': None, 'scopes': None, 'api_key': None, 'api_audience': None})

The Game Server Config configures the game servers in an Agones fleet.

Methods

GameServerConfigsServiceClient

GameServerConfigsServiceClient(*, credentials: Optional[google.auth.credentials.Credentials] = None, transport: Optional[Union[str, google.cloud.gaming_v1.services.game_server_configs_service.transports.base.GameServerConfigsServiceTransport]] = None, client_options: <module 'google.api_core.client_options' from '/workspace/python-game-servers/.nox/docfx/lib/python3.9/site-packages/google/api_core/client_options.py'> = ClientOptions: {'api_endpoint': 'gameservices.googleapis.com', 'client_cert_source': None, 'client_encrypted_cert_source': None, 'quota_project_id': None, 'credentials_file': None, 'scopes': None, 'api_key': None, 'api_audience': None})

Instantiate the game server configs service client.

Parameters
Name Description
credentials Optional[google.auth.credentials.Credentials]

The authorization credentials to attach to requests. These credentials identify the application to the service; if none are specified, the client will attempt to ascertain the credentials from the environment.

transport Union[str, .GameServerConfigsServiceTransport]

The transport to use. If set to None, a transport is chosen automatically.

client_options ClientOptions

Custom options for the client.

create_game_server_config

create_game_server_config(request: Optional[google.cloud.gaming_v1.types.game_server_configs.CreateGameServerConfigRequest] = None, *, parent: Optional[str] = None, game_server_config: Optional[google.cloud.gaming_v1.types.game_server_configs.GameServerConfig] = None, retry: google.api_core.retry.Retry = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())

Creates a new Game Server Config in a given project, Location, and Game Server Deployment. Game Server Configs are immutable, and are not applied until referenced in the Game Server Deployment Rollout resource.

Parameters
Name Description
request .game_server_configs.CreateGameServerConfigRequest

The request object. Request message for GameServerConfigsService.CreateGameServerConfig.

parent str

Required. The parent resource name. Uses the form: projects/{project}/locations/{location}/gameServerDeployments/{deployment}/. This corresponds to the parent field on the request instance; if request is provided, this should not be set.

game_server_config .game_server_configs.GameServerConfig

Required. The Game Server Config resource to be created. This corresponds to the game_server_config field on the request instance; if request is provided, this should not be set.

retry google.api_core.retry.Retry

Designation of what errors, if any, should be retried.

timeout float

The timeout for this request.

metadata Sequence[Tuple[str, str]]

Strings which should be sent along with the request as metadata.

Returns
Type Description
.operation.Operation An object representing a long-running operation. The result type for the operation will be
.game_server_configs.GameServerConfig
: A Game Server Config resource.

delete_game_server_config

delete_game_server_config(request: Optional[google.cloud.gaming_v1.types.game_server_configs.DeleteGameServerConfigRequest] = None, *, name: Optional[str] = None, retry: google.api_core.retry.Retry = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())

Deletes a single Game Server Config. The deletion will fail if the Game Server Config is referenced in a Game Server Deployment Rollout.

Parameters
Name Description
request .game_server_configs.DeleteGameServerConfigRequest

The request object. Request message for GameServerConfigsService.DeleteGameServerConfig.

name str

Required. The name of the Game Server Config to delete. Uses the form: projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}. This corresponds to the name field on the request instance; if request is provided, this should not be set.

retry google.api_core.retry.Retry

Designation of what errors, if any, should be retried.

timeout float

The timeout for this request.

metadata Sequence[Tuple[str, str]]

Strings which should be sent along with the request as metadata.

Returns
Type Description
.operation.Operation An object representing a long-running operation. The result type for the operation will be
.game_server_configs.GameServerConfig
: A Game Server Config resource.

from_service_account_file

from_service_account_file(filename: str, *args, **kwargs)

Creates an instance of this client using the provided credentials file.

Parameter
Name Description
filename str

The path to the service account private key json file.

Returns
Type Description
{@api.name} The constructed client.

from_service_account_json

from_service_account_json(filename: str, *args, **kwargs)

Creates an instance of this client using the provided credentials file.

Parameter
Name Description
filename str

The path to the service account private key json file.

Returns
Type Description
{@api.name} The constructed client.

game_server_config_path

game_server_config_path(project: str, location: str, deployment: str, config: str)

Return a fully-qualified game_server_config string.

get_game_server_config

get_game_server_config(request: Optional[google.cloud.gaming_v1.types.game_server_configs.GetGameServerConfigRequest] = None, *, name: Optional[str] = None, retry: google.api_core.retry.Retry = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())

Gets details of a single Game Server Config.

Parameters
Name Description
request .game_server_configs.GetGameServerConfigRequest

The request object. Request message for GameServerConfigsService.GetGameServerConfig.

name str

Required. The name of the Game Server Config to retrieve. Uses the form: projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}. This corresponds to the name field on the request instance; if request is provided, this should not be set.

retry google.api_core.retry.Retry

Designation of what errors, if any, should be retried.

timeout float

The timeout for this request.

metadata Sequence[Tuple[str, str]]

Strings which should be sent along with the request as metadata.

Returns
Type Description
.game_server_configs.GameServerConfig A Game Server Config resource.

list_game_server_configs

list_game_server_configs(request: Optional[google.cloud.gaming_v1.types.game_server_configs.ListGameServerConfigsRequest] = None, *, parent: Optional[str] = None, retry: google.api_core.retry.Retry = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())

Lists Game Server Configs in a given project, Location, and Game Server Deployment.

Parameters
Name Description
request .game_server_configs.ListGameServerConfigsRequest

The request object. Request message for GameServerConfigsService.ListGameServerConfigs.

parent str

Required. The parent resource name. Uses the form: projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/*. This corresponds to the parent field on the request instance; if request is provided, this should not be set.

retry google.api_core.retry.Retry

Designation of what errors, if any, should be retried.

timeout float

The timeout for this request.

metadata Sequence[Tuple[str, str]]

Strings which should be sent along with the request as metadata.

Returns
Type Description
.pagers.ListGameServerConfigsPager Response message for GameServerConfigsService.ListGameServerConfigs. Iterating over this object will yield results and resolve additional pages automatically.