public sealed class ResponseMessage.Types.PlayAudio : IMessage<ResponseMessage.Types.PlayAudio>, IEquatable<ResponseMessage.Types.PlayAudio>, IDeepCloneable<ResponseMessage.Types.PlayAudio>, IBufferMessage, IMessage
Reference documentation and code samples for the Dialogflow v3 API class ResponseMessage.Types.PlayAudio.
Specifies an audio clip to be played by the client as part of the response.
public bool AllowPlaybackInterruption { get; set; }
Output only. Whether the playback of this message can be interrupted by
the end user's speech and the client can then starts the next Dialogflow
request.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-04-09 UTC."],[[["This webpage provides reference documentation for the `ResponseMessage.Types.PlayAudio` class within the Dialogflow v3 API, covering versions from 1.0.0 to the latest 2.23.0."],["The `ResponseMessage.Types.PlayAudio` class specifies an audio clip that can be played by a client in response to a Dialogflow interaction."],["Key features of the `PlayAudio` class include properties like `AudioUri` to set the audio clip's location, and `AllowPlaybackInterruption` to manage user speech interruption."],["The class implements several interfaces, including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, indicating its role within the protocol buffer system and its capabilities."],["There are multiple constructors available, such as `PlayAudio()` and `PlayAudio(ResponseMessage.Types.PlayAudio other)`, allowing for different instantiation options."]]],[]]