public sealed class ResponseMessage.Types.PlayAudio : IMessage<ResponseMessage.Types.PlayAudio>, IEquatable<ResponseMessage.Types.PlayAudio>, IDeepCloneable<ResponseMessage.Types.PlayAudio>, IBufferMessage, IMessage
Reference documentation and code samples for the Dialogflow v3 API class ResponseMessage.Types.PlayAudio.
Specifies an audio clip to be played by the client as part of the response.
public bool AllowPlaybackInterruption { get; set; }
Output only. Whether the playback of this message can be interrupted by
the end user's speech and the client can then starts the next Dialogflow
request.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This webpage provides documentation for the `ResponseMessage.Types.PlayAudio` class within the Dialogflow v3 API, specifically for the .NET environment."],["The class `ResponseMessage.Types.PlayAudio` allows specifying an audio clip for the client to play as part of a Dialogflow response."],["The documentation covers a wide range of versions, from 1.0.0 up to the latest version 2.23.0, and you can access the documentation for each version via the provided links."],["The `PlayAudio` class implements several interfaces including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, providing different functionalities for message handling and cloning, as well as it includes properties such as `AllowPlaybackInterruption` and `AudioUri` that control how the audio is played."],["You can construct `PlayAudio` objects using the `PlayAudio()` and `PlayAudio(ResponseMessage.Types.PlayAudio other)` constructors."]]],[]]