[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-05 UTC."],[[["The latest version available for the GameServerDeploymentsServiceConnectionIdempotencyPolicy is 2.13.0-rc, with older versions 2.12.0 and 2.11.0 also accessible."],["The `clone()` function creates a new copy of the GameServerDeploymentsServiceConnectionIdempotencyPolicy object."],["Various virtual functions, including `ListGameServerDeployments`, `GetGameServerDeployment`, `CreateGameServerDeployment`, `DeleteGameServerDeployment`, and `UpdateGameServerDeployment`, manage different aspects of game server deployments, each taking a specific request parameter and returning a `google::cloud::Idempotency`."],["Functions such as `GetGameServerDeploymentRollout`, `UpdateGameServerDeploymentRollout`, `PreviewGameServerDeploymentRollout`, and `FetchDeploymentState` handle more specific game server deployment rollout and state operations, returning `google::cloud::Idempotency`."],["Each of these functions use a specific request object as a parameter."]]],[]]