[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-05 UTC."],[[["This documentation outlines the `GameServerClustersServiceConnectionIdempotencyPolicy` class within the Google Cloud C++ client library, with the latest version being 2.13.0-rc."],["The `clone()` function is available to create a new copy of the `GameServerClustersServiceConnectionIdempotencyPolicy` object."],["The documentation details multiple virtual functions, such as `ListGameServerClusters`, `GetGameServerCluster`, `CreateGameServerCluster`, `PreviewCreateGameServerCluster`, `DeleteGameServerCluster`, `PreviewDeleteGameServerCluster`, `UpdateGameServerCluster`, and `PreviewUpdateGameServerCluster`, all of which operate on `GameServerCluster` requests."],["Each function contains a parameter named `request` which takes in a request object specific to the operation it performs on the `GameServerCluster`."],["Each of the functions return a `google::cloud::Idempotency` type, without any additional description."]]],[]]