[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["\u003cp\u003eThis page provides documentation for the Google Cloud Game Services C++ client library, specifically focusing on mock implementations.\u003c/p\u003e\n"],["\u003cp\u003eThe latest version documented is 2.13.0-rc, with previous versions 2.12.0 and 2.11.0 also available for reference.\u003c/p\u003e\n"],["\u003cp\u003eThe content details four mock service connection classes: \u003ccode\u003eMockGameServerClustersServiceConnection\u003c/code\u003e, \u003ccode\u003eMockGameServerConfigsServiceConnection\u003c/code\u003e, \u003ccode\u003eMockGameServerDeploymentsServiceConnection\u003c/code\u003e, and \u003ccode\u003eMockRealmsServiceConnection\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003eEach mock class name provides an explicit connection service it allows to mock.\u003c/p\u003e\n"]]],[],null,[]]