Game Services API C++ Client Library
An idiomatic C++ client library for the Game Services API, a service to deploy and manage infrastructure for global multiplayer gaming experiences.
While this library is GA, please note Google Cloud C++ client libraries do not follow Semantic Versioning.
Quickstart
The following shows the code that you'll run in the google/cloud/gameservices/quickstart/
directory, which should give you a taste of the Game Services API C++ client library API.
#include "google/cloud/gameservices/v1/game_server_clusters_client.h"
#include <iostream>
int main(int argc, char* argv[]) try {
if (argc != 4) {
std::cerr << "Usage: " << argv[0] << " project-id location-id realm-id\n";
return 1;
}
namespace gameservices = ::google::cloud::gameservices_v1;
auto client = gameservices::GameServerClustersServiceClient(
gameservices::MakeGameServerClustersServiceConnection());
auto const realm = "projects/" + std::string(argv[1]) + "/locations/" +
std::string(argv[2]) + "/realms/" + std::string(argv[3]);
for (auto r : client.ListGameServerClusters(realm)) {
if (!r) throw std::move(r).status();
std::cout << r->DebugString() << "\n";
}
return 0;
} catch (google::cloud::Status const& status) {
std::cerr << "google::cloud::Status thrown: " << status << "\n";
return 1;
}
Main classes
This library offers multiple *Client
classes, which are listed below. Each one of these classes exposes all the RPCs for a gRPC service
as member functions of the class. This library groups multiple gRPC services because they are part of the same product or are often used together. A typical example may be the administrative and data plane operations for a single product.
The library also has other classes that provide helpers, configuration parameters, and infrastructure to mock the *Client
classes when testing your application.
gameservices_v1::GameServerClustersServiceClient
gameservices_v1::GameServerConfigsServiceClient
gameservices_v1::GameServerDeploymentsServiceClient
gameservices_v1::RealmsServiceClient
More Information
- Error Handling - describes how the library reports errors.
- How to Override the Default Endpoint - describes how to override the default endpoint.
- How to Override the Authentication Credentials - describes how to change the authentication credentials used by the library.
- Override Retry, Backoff, and Idempotency Policies - describes how to change the default retry policies.
- Environment Variables - describes environment variables that can configure the behavior of the library.