A class to mock GameServerClustersServiceConnection.
Application developers may want to test their code with simulated responses, including errors, from an object of type GameServerClustersServiceClient. To do so, construct an object of type GameServerClustersServiceClient with an instance of this class. Then use the Google Test framework functions to program the behavior of this mock.
See Also
This example for how to test your application with GoogleTest. While the example showcases types from the BigQuery library, the underlying principles apply for any pair of *Client and *Connection.
Functions
virtual options()
This function is implemented using gMock's MOCK_METHOD().
Consult the gMock documentation to use this mock in your tests.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-07 UTC."],[[["\u003cp\u003eThis documentation details the \u003ccode\u003eMockGameServerClustersServiceConnection\u003c/code\u003e class, which is used for simulating responses in testing \u003ccode\u003eGameServerClustersServiceClient\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003eApplication developers can leverage this class to test their code by constructing a \u003ccode\u003eGameServerClustersServiceClient\u003c/code\u003e with a \u003ccode\u003eMockGameServerClustersServiceConnection\u003c/code\u003e instance.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eMockGameServerClustersServiceConnection\u003c/code\u003e class utilizes Google Test framework functions, particularly \u003ccode\u003eMOCK_METHOD()\u003c/code\u003e, to program the behavior of the mock, as detailed in the gMock documentation.\u003c/p\u003e\n"],["\u003cp\u003eThe mock class offers various virtual functions such as \u003ccode\u003eListGameServerClusters\u003c/code\u003e, \u003ccode\u003eGetGameServerCluster\u003c/code\u003e, \u003ccode\u003eCreateGameServerCluster\u003c/code\u003e, \u003ccode\u003eDeleteGameServerCluster\u003c/code\u003e, and \u003ccode\u003eUpdateGameServerCluster\u003c/code\u003e for simulating different interactions.\u003c/p\u003e\n"],["\u003cp\u003eAn example of how to implement this mock for testing is provided, referencing the BigQuery library, but with general principles applicable to other client-connection pairs.\u003c/p\u003e\n"]]],[],null,[]]