public sealed class NormalizedVertex : IMessage<NormalizedVertex>, IEquatable<NormalizedVertex>, IDeepCloneable<NormalizedVertex>, IBufferMessage, IMessage
A vertex represents a 2D point in the image.
The normalized vertex coordinates are between 0 to 1 fractions relative to
the original plane (image, video). E.g. if the plane (e.g. whole image) would
have size 10 x 20 then a point with normalized coordinates (0.1, 0.3) would
be at the position (1, 6) on that plane.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["The `NormalizedVertex` class represents a 2D point within an image or video, with coordinates expressed as fractions between 0 and 1 relative to the original plane's dimensions."],["This class implements interfaces including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, allowing it to be used with Google's Protocol Buffers."],["The latest version of `NormalizedVertex` is 3.4.0, with older versions going back to 2.2.0 also available for reference and usage."],["`NormalizedVertex` contains two properties, X and Y, which respectively represent the horizontal and vertical coordinates of the point, and both require values of type Single."],["There are two constructors for `NormalizedVertex`: a default one with no parameters, and one that takes another instance of `NormalizedVertex` to copy its values."]]],[]]