Reference documentation and code samples for the Google Kubernetes Engine v1 API class NodeTaint.
Kubernetes taint is composed of three fields: key, value, and effect. Effect
can only be one of three types: NoSchedule, PreferNoSchedule or NoExecute.
See
here
for more information, including usage and the valid values.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["The webpage provides documentation for the `NodeTaint` class within the Google Kubernetes Engine v1 API, with the latest version being 3.33.0 and many previous versions being available."],["`NodeTaint` is a class that represents a Kubernetes taint, which consists of a key, value, and an effect that can be `NoSchedule`, `PreferNoSchedule`, or `NoExecute`."],["The `NodeTaint` class inherits from `object` and implements multiple interfaces, including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`."],["The `NodeTaint` class has a default constructor `NodeTaint()` and a parameterized one `NodeTaint(NodeTaint other)` to generate a `NodeTaint` from another."],["The `NodeTaint` class has properties such as `Effect`, `Key` and `Value`, with `Effect` being a type of `NodeTaint.Types.Effect` and the other two being strings."]]],[]]