Reference documentation and code samples for the Google Kubernetes Engine v1 API class NodeTaint.
Kubernetes taint is composed of three fields: key, value, and effect. Effect
can only be one of three types: NoSchedule, PreferNoSchedule or NoExecute.
See
here
for more information, including usage and the valid values.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This document provides reference documentation for the `NodeTaint` class within the Google Kubernetes Engine v1 API for .NET, specifically version 3.22.0 and its relation to other versions."],["`NodeTaint` represents a Kubernetes taint, which consists of a key, value, and effect, used for managing node scheduling and eviction."],["The class implements interfaces like `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, and inherits from the `object` class, with its full lineage provided in the document."],["The class can be constructed using the default `NodeTaint()` constructor or a copy constructor `NodeTaint(NodeTaint other)` to make a copy of another `NodeTaint` object."],["`NodeTaint` has three properties: `Effect`, `Key`, and `Value`, which define the behavior of the taint; `Effect` can be `NoSchedule`, `PreferNoSchedule`, or `NoExecute`."]]],[]]