Reference documentation and code samples for the Cloud Gaming V1 API class Google::Cloud::Gaming::V1::GameServerClustersService::Client.
Client for the GameServerClustersService service.
The game server cluster maps to Kubernetes clusters running Agones and is used to manage fleets within clusters.
Inherits
- Object
Methods
.configure
def self.configure() { |config| ... } -> Client::Configuration
Configure the GameServerClustersService Client class.
See Configuration for a description of the configuration fields.
- (config) — Configure the Client client.
- config (Client::Configuration)
# Modify the configuration for all GameServerClustersService clients ::Google::Cloud::Gaming::V1::GameServerClustersService::Client.configure do |config| config.timeout = 10.0 end
#configure
def configure() { |config| ... } -> Client::Configuration
Configure the GameServerClustersService Client instance.
The configuration is set to the derived mode, meaning that values can be changed, but structural changes (adding new fields, etc.) are not allowed. Structural changes should be made on Client.configure.
See Configuration for a description of the configuration fields.
- (config) — Configure the Client client.
- config (Client::Configuration)
#create_game_server_cluster
def create_game_server_cluster(request, options = nil) -> ::Gapic::Operation
def create_game_server_cluster(parent: nil, game_server_cluster_id: nil, game_server_cluster: nil) -> ::Gapic::Operation
Creates a new game server cluster in a given project and location.
def create_game_server_cluster(request, options = nil) -> ::Gapic::Operation
create_game_server_cluster
via a request object, either of type
CreateGameServerClusterRequest or an equivalent Hash.
- request (::Google::Cloud::Gaming::V1::CreateGameServerClusterRequest, ::Hash) — A request object representing the call parameters. Required. To specify no parameters, or to keep all the default parameter values, pass an empty Hash.
- options (::Gapic::CallOptions, ::Hash) — Overrides the default settings for this call, e.g, timeout, retries, etc. Optional.
def create_game_server_cluster(parent: nil, game_server_cluster_id: nil, game_server_cluster: nil) -> ::Gapic::Operation
create_game_server_cluster
via keyword arguments. Note that at
least one keyword argument is required. To specify no parameters, or to keep all
the default parameter values, pass an empty Hash as a request object (see above).
-
parent (::String) — Required. The parent resource name, in the following form:
projects/{project}/locations/{location}/realms/{realm-id}
. - game_server_cluster_id (::String) — Required. The ID of the game server cluster resource to be created.
- game_server_cluster (::Google::Cloud::Gaming::V1::GameServerCluster, ::Hash) — Required. The game server cluster resource to be created.
- (response, operation) — Access the result along with the RPC operation
- response (::Gapic::Operation)
- operation (::GRPC::ActiveCall::Operation)
- (::Gapic::Operation)
- (::Google::Cloud::Error) — if the RPC is aborted.
Basic example
require "google/cloud/gaming/v1" # Create a client object. The client can be reused for multiple calls. client = Google::Cloud::Gaming::V1::GameServerClustersService::Client.new # Create a request. To set request fields, pass in keyword arguments. request = Google::Cloud::Gaming::V1::CreateGameServerClusterRequest.new # Call the create_game_server_cluster method. result = client.create_game_server_cluster request # The returned object is of type Gapic::Operation. You can use it to # check the status of an operation, cancel it, or wait for results. # Here is how to wait for a response. result.wait_until_done! timeout: 60 if result.response? p result.response else puts "No response received." end
#delete_game_server_cluster
def delete_game_server_cluster(request, options = nil) -> ::Gapic::Operation
def delete_game_server_cluster(name: nil) -> ::Gapic::Operation
Deletes a single game server cluster.
def delete_game_server_cluster(request, options = nil) -> ::Gapic::Operation
delete_game_server_cluster
via a request object, either of type
DeleteGameServerClusterRequest or an equivalent Hash.
- request (::Google::Cloud::Gaming::V1::DeleteGameServerClusterRequest, ::Hash) — A request object representing the call parameters. Required. To specify no parameters, or to keep all the default parameter values, pass an empty Hash.
- options (::Gapic::CallOptions, ::Hash) — Overrides the default settings for this call, e.g, timeout, retries, etc. Optional.
def delete_game_server_cluster(name: nil) -> ::Gapic::Operation
delete_game_server_cluster
via keyword arguments. Note that at
least one keyword argument is required. To specify no parameters, or to keep all
the default parameter values, pass an empty Hash as a request object (see above).
-
name (::String) — Required. The name of the game server cluster to delete, in the following form:
projects/{project}/locations/{location}/gameServerClusters/{cluster}
.
- (response, operation) — Access the result along with the RPC operation
- response (::Gapic::Operation)
- operation (::GRPC::ActiveCall::Operation)
- (::Gapic::Operation)
- (::Google::Cloud::Error) — if the RPC is aborted.
Basic example
require "google/cloud/gaming/v1" # Create a client object. The client can be reused for multiple calls. client = Google::Cloud::Gaming::V1::GameServerClustersService::Client.new # Create a request. To set request fields, pass in keyword arguments. request = Google::Cloud::Gaming::V1::DeleteGameServerClusterRequest.new # Call the delete_game_server_cluster method. result = client.delete_game_server_cluster request # The returned object is of type Gapic::Operation. You can use it to # check the status of an operation, cancel it, or wait for results. # Here is how to wait for a response. result.wait_until_done! timeout: 60 if result.response? p result.response else puts "No response received." end
#get_game_server_cluster
def get_game_server_cluster(request, options = nil) -> ::Google::Cloud::Gaming::V1::GameServerCluster
def get_game_server_cluster(name: nil, view: nil) -> ::Google::Cloud::Gaming::V1::GameServerCluster
Gets details of a single game server cluster.
def get_game_server_cluster(request, options = nil) -> ::Google::Cloud::Gaming::V1::GameServerCluster
get_game_server_cluster
via a request object, either of type
Google::Cloud::Gaming::V1::GetGameServerClusterRequest or an equivalent Hash.
- request (::Google::Cloud::Gaming::V1::GetGameServerClusterRequest, ::Hash) — A request object representing the call parameters. Required. To specify no parameters, or to keep all the default parameter values, pass an empty Hash.
- options (::Gapic::CallOptions, ::Hash) — Overrides the default settings for this call, e.g, timeout, retries, etc. Optional.
def get_game_server_cluster(name: nil, view: nil) -> ::Google::Cloud::Gaming::V1::GameServerCluster
get_game_server_cluster
via keyword arguments. Note that at
least one keyword argument is required. To specify no parameters, or to keep all
the default parameter values, pass an empty Hash as a request object (see above).
-
name (::String) — Required. The name of the game server cluster to retrieve, in the following form:
projects/{project}/locations/{location}/realms/{realm-id}/gameServerClusters/{cluster}
. -
view (::Google::Cloud::Gaming::V1::GameServerClusterView) — Optional. View for the returned GameServerCluster objects. When
FULL
is specified, thecluster_state
field is also returned in the GameServerCluster object, which includes the state of the referenced Kubernetes cluster such as versions and provider info. The default/unset value is GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED, same as BASIC, which does not return thecluster_state
field.
- (response, operation) — Access the result along with the RPC operation
- response (::Google::Cloud::Gaming::V1::GameServerCluster)
- operation (::GRPC::ActiveCall::Operation)
- (::Google::Cloud::Error) — if the RPC is aborted.
Basic example
require "google/cloud/gaming/v1" # Create a client object. The client can be reused for multiple calls. client = Google::Cloud::Gaming::V1::GameServerClustersService::Client.new # Create a request. To set request fields, pass in keyword arguments. request = Google::Cloud::Gaming::V1::GetGameServerClusterRequest.new # Call the get_game_server_cluster method. result = client.get_game_server_cluster request # The returned object is of type Google::Cloud::Gaming::V1::GameServerCluster. p result
#initialize
def initialize() { |config| ... } -> Client
Create a new GameServerClustersService client object.
- (config) — Configure the GameServerClustersService client.
- config (Client::Configuration)
- (Client) — a new instance of Client
# Create a client using the default configuration client = ::Google::Cloud::Gaming::V1::GameServerClustersService::Client.new # Create a client using a custom configuration client = ::Google::Cloud::Gaming::V1::GameServerClustersService::Client.new do |config| config.timeout = 10.0 end
#list_game_server_clusters
def list_game_server_clusters(request, options = nil) -> ::Gapic::PagedEnumerable<::Google::Cloud::Gaming::V1::GameServerCluster>
def list_game_server_clusters(parent: nil, page_size: nil, page_token: nil, filter: nil, order_by: nil, view: nil) -> ::Gapic::PagedEnumerable<::Google::Cloud::Gaming::V1::GameServerCluster>
Lists game server clusters in a given project and location.
def list_game_server_clusters(request, options = nil) -> ::Gapic::PagedEnumerable<::Google::Cloud::Gaming::V1::GameServerCluster>
list_game_server_clusters
via a request object, either of type
ListGameServerClustersRequest or an equivalent Hash.
- request (::Google::Cloud::Gaming::V1::ListGameServerClustersRequest, ::Hash) — A request object representing the call parameters. Required. To specify no parameters, or to keep all the default parameter values, pass an empty Hash.
- options (::Gapic::CallOptions, ::Hash) — Overrides the default settings for this call, e.g, timeout, retries, etc. Optional.
def list_game_server_clusters(parent: nil, page_size: nil, page_token: nil, filter: nil, order_by: nil, view: nil) -> ::Gapic::PagedEnumerable<::Google::Cloud::Gaming::V1::GameServerCluster>
list_game_server_clusters
via keyword arguments. Note that at
least one keyword argument is required. To specify no parameters, or to keep all
the default parameter values, pass an empty Hash as a request object (see above).
- parent (::String) — Required. The parent resource name, in the following form: "projects/{project}/locations/{location}/realms/{realm}".
- page_size (::Integer) — Optional. The maximum number of items to return. If unspecified, the server will pick an appropriate default. The server may return fewer items than requested. A caller should only rely on response's next_page_token to determine if there are more GameServerClusters left to be queried.
- page_token (::String) — Optional. The next_page_token value returned from a previous List request, if any.
- filter (::String) — Optional. The filter to apply to list results.
- order_by (::String) — Optional. Specifies the ordering of results following syntax at https://cloud.google.com/apis/design/design_patterns#sorting_order.
-
view (::Google::Cloud::Gaming::V1::GameServerClusterView) — Optional. View for the returned GameServerCluster objects. When
FULL
is specified, thecluster_state
field is also returned in the GameServerCluster object, which includes the state of the referenced Kubernetes cluster such as versions and provider info. The default/unset value is GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED, same as BASIC, which does not return thecluster_state
field.
- (response, operation) — Access the result along with the RPC operation
- response (::Gapic::PagedEnumerable<::Google::Cloud::Gaming::V1::GameServerCluster>)
- operation (::GRPC::ActiveCall::Operation)
- (::Gapic::PagedEnumerable<::Google::Cloud::Gaming::V1::GameServerCluster>)
- (::Google::Cloud::Error) — if the RPC is aborted.
Basic example
require "google/cloud/gaming/v1" # Create a client object. The client can be reused for multiple calls. client = Google::Cloud::Gaming::V1::GameServerClustersService::Client.new # Create a request. To set request fields, pass in keyword arguments. request = Google::Cloud::Gaming::V1::ListGameServerClustersRequest.new # Call the list_game_server_clusters method. result = client.list_game_server_clusters request # The returned object is of type Gapic::PagedEnumerable. You can iterate # over elements, and API calls will be issued to fetch pages as needed. result.each do |item| # Each element is of type ::Google::Cloud::Gaming::V1::GameServerCluster. p item end
#operations_client
def operations_client() -> ::Google::Cloud::Gaming::V1::GameServerClustersService::Operations
Get the associated client for long-running operations.
#preview_create_game_server_cluster
def preview_create_game_server_cluster(request, options = nil) -> ::Google::Cloud::Gaming::V1::PreviewCreateGameServerClusterResponse
def preview_create_game_server_cluster(parent: nil, game_server_cluster_id: nil, game_server_cluster: nil, preview_time: nil, view: nil) -> ::Google::Cloud::Gaming::V1::PreviewCreateGameServerClusterResponse
Previews creation of a new game server cluster in a given project and location.
def preview_create_game_server_cluster(request, options = nil) -> ::Google::Cloud::Gaming::V1::PreviewCreateGameServerClusterResponse
preview_create_game_server_cluster
via a request object, either of type
PreviewCreateGameServerClusterRequest or an equivalent Hash.
- request (::Google::Cloud::Gaming::V1::PreviewCreateGameServerClusterRequest, ::Hash) — A request object representing the call parameters. Required. To specify no parameters, or to keep all the default parameter values, pass an empty Hash.
- options (::Gapic::CallOptions, ::Hash) — Overrides the default settings for this call, e.g, timeout, retries, etc. Optional.
def preview_create_game_server_cluster(parent: nil, game_server_cluster_id: nil, game_server_cluster: nil, preview_time: nil, view: nil) -> ::Google::Cloud::Gaming::V1::PreviewCreateGameServerClusterResponse
preview_create_game_server_cluster
via keyword arguments. Note that at
least one keyword argument is required. To specify no parameters, or to keep all
the default parameter values, pass an empty Hash as a request object (see above).
-
parent (::String) — Required. The parent resource name, in the following form:
projects/{project}/locations/{location}/realms/{realm}
. - game_server_cluster_id (::String) — Required. The ID of the game server cluster resource to be created.
- game_server_cluster (::Google::Cloud::Gaming::V1::GameServerCluster, ::Hash) — Required. The game server cluster resource to be created.
- preview_time (::Google::Protobuf::Timestamp, ::Hash) — Optional. The target timestamp to compute the preview.
- view (::Google::Cloud::Gaming::V1::GameServerClusterView) — Optional. This field is deprecated, preview will always return KubernetesClusterState.
- (response, operation) — Access the result along with the RPC operation
- response (::Google::Cloud::Gaming::V1::PreviewCreateGameServerClusterResponse)
- operation (::GRPC::ActiveCall::Operation)
- (::Google::Cloud::Error) — if the RPC is aborted.
Basic example
require "google/cloud/gaming/v1" # Create a client object. The client can be reused for multiple calls. client = Google::Cloud::Gaming::V1::GameServerClustersService::Client.new # Create a request. To set request fields, pass in keyword arguments. request = Google::Cloud::Gaming::V1::PreviewCreateGameServerClusterRequest.new # Call the preview_create_game_server_cluster method. result = client.preview_create_game_server_cluster request # The returned object is of type Google::Cloud::Gaming::V1::PreviewCreateGameServerClusterResponse. p result
#preview_delete_game_server_cluster
def preview_delete_game_server_cluster(request, options = nil) -> ::Google::Cloud::Gaming::V1::PreviewDeleteGameServerClusterResponse
def preview_delete_game_server_cluster(name: nil, preview_time: nil) -> ::Google::Cloud::Gaming::V1::PreviewDeleteGameServerClusterResponse
Previews deletion of a single game server cluster.
def preview_delete_game_server_cluster(request, options = nil) -> ::Google::Cloud::Gaming::V1::PreviewDeleteGameServerClusterResponse
preview_delete_game_server_cluster
via a request object, either of type
PreviewDeleteGameServerClusterRequest or an equivalent Hash.
- request (::Google::Cloud::Gaming::V1::PreviewDeleteGameServerClusterRequest, ::Hash) — A request object representing the call parameters. Required. To specify no parameters, or to keep all the default parameter values, pass an empty Hash.
- options (::Gapic::CallOptions, ::Hash) — Overrides the default settings for this call, e.g, timeout, retries, etc. Optional.
def preview_delete_game_server_cluster(name: nil, preview_time: nil) -> ::Google::Cloud::Gaming::V1::PreviewDeleteGameServerClusterResponse
preview_delete_game_server_cluster
via keyword arguments. Note that at
least one keyword argument is required. To specify no parameters, or to keep all
the default parameter values, pass an empty Hash as a request object (see above).
-
name (::String) — Required. The name of the game server cluster to delete, in the following form:
projects/{project}/locations/{location}/gameServerClusters/{cluster}
. - preview_time (::Google::Protobuf::Timestamp, ::Hash) — Optional. The target timestamp to compute the preview.
- (response, operation) — Access the result along with the RPC operation
- response (::Google::Cloud::Gaming::V1::PreviewDeleteGameServerClusterResponse)
- operation (::GRPC::ActiveCall::Operation)
- (::Google::Cloud::Error) — if the RPC is aborted.
Basic example
require "google/cloud/gaming/v1" # Create a client object. The client can be reused for multiple calls. client = Google::Cloud::Gaming::V1::GameServerClustersService::Client.new # Create a request. To set request fields, pass in keyword arguments. request = Google::Cloud::Gaming::V1::PreviewDeleteGameServerClusterRequest.new # Call the preview_delete_game_server_cluster method. result = client.preview_delete_game_server_cluster request # The returned object is of type Google::Cloud::Gaming::V1::PreviewDeleteGameServerClusterResponse. p result
#preview_update_game_server_cluster
def preview_update_game_server_cluster(request, options = nil) -> ::Google::Cloud::Gaming::V1::PreviewUpdateGameServerClusterResponse
def preview_update_game_server_cluster(game_server_cluster: nil, update_mask: nil, preview_time: nil) -> ::Google::Cloud::Gaming::V1::PreviewUpdateGameServerClusterResponse
Previews updating a GameServerCluster.
def preview_update_game_server_cluster(request, options = nil) -> ::Google::Cloud::Gaming::V1::PreviewUpdateGameServerClusterResponse
preview_update_game_server_cluster
via a request object, either of type
PreviewUpdateGameServerClusterRequest or an equivalent Hash.
- request (::Google::Cloud::Gaming::V1::PreviewUpdateGameServerClusterRequest, ::Hash) — A request object representing the call parameters. Required. To specify no parameters, or to keep all the default parameter values, pass an empty Hash.
- options (::Gapic::CallOptions, ::Hash) — Overrides the default settings for this call, e.g, timeout, retries, etc. Optional.
def preview_update_game_server_cluster(game_server_cluster: nil, update_mask: nil, preview_time: nil) -> ::Google::Cloud::Gaming::V1::PreviewUpdateGameServerClusterResponse
preview_update_game_server_cluster
via keyword arguments. Note that at
least one keyword argument is required. To specify no parameters, or to keep all
the default parameter values, pass an empty Hash as a request object (see above).
- game_server_cluster (::Google::Cloud::Gaming::V1::GameServerCluster, ::Hash) — Required. The game server cluster to be updated. Only fields specified in update_mask are updated.
-
update_mask (::Google::Protobuf::FieldMask, ::Hash) — Required. Mask of fields to update. At least one path must be supplied in
this field. For the
FieldMask
definition, see https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask - preview_time (::Google::Protobuf::Timestamp, ::Hash) — Optional. The target timestamp to compute the preview.
- (response, operation) — Access the result along with the RPC operation
- response (::Google::Cloud::Gaming::V1::PreviewUpdateGameServerClusterResponse)
- operation (::GRPC::ActiveCall::Operation)
- (::Google::Cloud::Error) — if the RPC is aborted.
Basic example
require "google/cloud/gaming/v1" # Create a client object. The client can be reused for multiple calls. client = Google::Cloud::Gaming::V1::GameServerClustersService::Client.new # Create a request. To set request fields, pass in keyword arguments. request = Google::Cloud::Gaming::V1::PreviewUpdateGameServerClusterRequest.new # Call the preview_update_game_server_cluster method. result = client.preview_update_game_server_cluster request # The returned object is of type Google::Cloud::Gaming::V1::PreviewUpdateGameServerClusterResponse. p result
#update_game_server_cluster
def update_game_server_cluster(request, options = nil) -> ::Gapic::Operation
def update_game_server_cluster(game_server_cluster: nil, update_mask: nil) -> ::Gapic::Operation
Patches a single game server cluster.
def update_game_server_cluster(request, options = nil) -> ::Gapic::Operation
update_game_server_cluster
via a request object, either of type
UpdateGameServerClusterRequest or an equivalent Hash.
- request (::Google::Cloud::Gaming::V1::UpdateGameServerClusterRequest, ::Hash) — A request object representing the call parameters. Required. To specify no parameters, or to keep all the default parameter values, pass an empty Hash.
- options (::Gapic::CallOptions, ::Hash) — Overrides the default settings for this call, e.g, timeout, retries, etc. Optional.
def update_game_server_cluster(game_server_cluster: nil, update_mask: nil) -> ::Gapic::Operation
update_game_server_cluster
via keyword arguments. Note that at
least one keyword argument is required. To specify no parameters, or to keep all
the default parameter values, pass an empty Hash as a request object (see above).
- game_server_cluster (::Google::Cloud::Gaming::V1::GameServerCluster, ::Hash) — Required. The game server cluster to be updated. Only fields specified in update_mask are updated.
-
update_mask (::Google::Protobuf::FieldMask, ::Hash) — Required. Mask of fields to update. At least one path must be supplied in
this field. For the
FieldMask
definition, see https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask
- (response, operation) — Access the result along with the RPC operation
- response (::Gapic::Operation)
- operation (::GRPC::ActiveCall::Operation)
- (::Gapic::Operation)
- (::Google::Cloud::Error) — if the RPC is aborted.
Basic example
require "google/cloud/gaming/v1" # Create a client object. The client can be reused for multiple calls. client = Google::Cloud::Gaming::V1::GameServerClustersService::Client.new # Create a request. To set request fields, pass in keyword arguments. request = Google::Cloud::Gaming::V1::UpdateGameServerClusterRequest.new # Call the update_game_server_cluster method. result = client.update_game_server_cluster request # The returned object is of type Gapic::Operation. You can use it to # check the status of an operation, cancel it, or wait for results. # Here is how to wait for a response. result.wait_until_done! timeout: 60 if result.response? p result.response else puts "No response received." end