Reference documentation and code samples for the Cloud Gaming V1 API class Google::Cloud::Gaming::V1::DeployedFleetDetails::DeployedFleet::DeployedFleetStatus.
DeployedFleetStatus has details about the Agones fleets such as how many are running, how many allocated, and so on.
Inherits
- Object
Extended By
- Google::Protobuf::MessageExts::ClassMethods
Includes
- Google::Protobuf::MessageExts
Methods
#allocated_replicas
def allocated_replicas() -> ::Integer
Returns
- (::Integer) — The number of GameServer replicas in the ALLOCATED state in this fleet.
#allocated_replicas=
def allocated_replicas=(value) -> ::Integer
Parameter
- value (::Integer) — The number of GameServer replicas in the ALLOCATED state in this fleet.
Returns
- (::Integer) — The number of GameServer replicas in the ALLOCATED state in this fleet.
#ready_replicas
def ready_replicas() -> ::Integer
Returns
- (::Integer) — The number of GameServer replicas in the READY state in this fleet.
#ready_replicas=
def ready_replicas=(value) -> ::Integer
Parameter
- value (::Integer) — The number of GameServer replicas in the READY state in this fleet.
Returns
- (::Integer) — The number of GameServer replicas in the READY state in this fleet.
#replicas
def replicas() -> ::Integer
Returns
- (::Integer) — The total number of current GameServer replicas in this fleet.
#replicas=
def replicas=(value) -> ::Integer
Parameter
- value (::Integer) — The total number of current GameServer replicas in this fleet.
Returns
- (::Integer) — The total number of current GameServer replicas in this fleet.
#reserved_replicas
def reserved_replicas() -> ::Integer
Returns
- (::Integer) — The number of GameServer replicas in the RESERVED state in this fleet. Reserved instances won't be deleted on scale down, but won't cause an autoscaler to scale up.
#reserved_replicas=
def reserved_replicas=(value) -> ::Integer
Parameter
- value (::Integer) — The number of GameServer replicas in the RESERVED state in this fleet. Reserved instances won't be deleted on scale down, but won't cause an autoscaler to scale up.
Returns
- (::Integer) — The number of GameServer replicas in the RESERVED state in this fleet. Reserved instances won't be deleted on scale down, but won't cause an autoscaler to scale up.