Class v1.GameServerClustersServiceClient (2.4.0)

The game server cluster maps to Kubernetes clusters running Agones and is used to manage fleets within clusters. v1

Package

@google-cloud/game-servers!

Constructors

(constructor)(opts)

constructor(opts?: ClientOptions);

Construct an instance of GameServerClustersServiceClient.

Parameter
Name Description
opts ClientOptions

Properties

apiEndpoint

static get apiEndpoint(): string;

The DNS address for this API service - same as servicePath(), exists for compatibility reasons.

Property Value
Type Description
string

auth

auth: gax.GoogleAuth;
Property Value
Type Description
gax.GoogleAuth

descriptors

descriptors: Descriptors;
Property Value
Type Description
Descriptors

gameServerClustersServiceStub

gameServerClustersServiceStub?: Promise<{
        [name: string]: Function;
    }>;
Property Value
Type Description
Promise<{ [name: string]: Function; }>

innerApiCalls

innerApiCalls: {
        [name: string]: Function;
    };
Property Value
Type Description
{ [name: string]: Function; }

operationsClient

operationsClient: gax.OperationsClient;
Property Value
Type Description
gax.OperationsClient

pathTemplates

pathTemplates: {
        [name: string]: gax.PathTemplate;
    };
Property Value
Type Description
{ [name: string]: gax.PathTemplate; }

port

static get port(): number;

The port for this API service.

Property Value
Type Description
number

scopes

static get scopes(): string[];

The scopes needed to make gRPC calls for every method defined in this service.

Property Value
Type Description
string[]

servicePath

static get servicePath(): string;

The DNS address for this API service.

Property Value
Type Description
string

warn

warn: (code: string, message: string, warnType?: string) => void;
Property Value
Type Description
(code: string, message: string, warnType?: string) => void

Methods

checkCreateGameServerClusterProgress(name)

checkCreateGameServerClusterProgress(name: string): Promise<LROperation<protos.google.cloud.gaming.v1.GameServerCluster, protos.google.cloud.gaming.v1.OperationMetadata>>;

Check the status of the long running operation returned by createGameServerCluster().

Parameter
Name Description
name string

The operation name that will be passed.

Returns
Type Description
Promise<LROperation<protos.google.cloud.gaming.v1.GameServerCluster, protos.google.cloud.gaming.v1.OperationMetadata>>

{Promise} - The promise which resolves to an object. The decoded operation object has result and metadata field to get information from. Please see the [documentation](https://github.com/googleapis/gax-nodejs/blob/master/client-libraries.md#long-running-operations) for more details and examples.

checkDeleteGameServerClusterProgress(name)

checkDeleteGameServerClusterProgress(name: string): Promise<LROperation<protos.google.protobuf.Empty, protos.google.cloud.gaming.v1.OperationMetadata>>;

Check the status of the long running operation returned by deleteGameServerCluster().

Parameter
Name Description
name string

The operation name that will be passed.

Returns
Type Description
Promise<LROperation<protos.google.protobuf.Empty, protos.google.cloud.gaming.v1.OperationMetadata>>

{Promise} - The promise which resolves to an object. The decoded operation object has result and metadata field to get information from. Please see the [documentation](https://github.com/googleapis/gax-nodejs/blob/master/client-libraries.md#long-running-operations) for more details and examples.

checkUpdateGameServerClusterProgress(name)

checkUpdateGameServerClusterProgress(name: string): Promise<LROperation<protos.google.cloud.gaming.v1.GameServerCluster, protos.google.cloud.gaming.v1.OperationMetadata>>;

Check the status of the long running operation returned by updateGameServerCluster().

Parameter
Name Description
name string

The operation name that will be passed.

Returns
Type Description
Promise<LROperation<protos.google.cloud.gaming.v1.GameServerCluster, protos.google.cloud.gaming.v1.OperationMetadata>>

{Promise} - The promise which resolves to an object. The decoded operation object has result and metadata field to get information from. Please see the [documentation](https://github.com/googleapis/gax-nodejs/blob/master/client-libraries.md#long-running-operations) for more details and examples.

close()

close(): Promise<void>;

Terminate the gRPC channel and close the client.

The client will no longer be usable and all future behavior is undefined.

Returns
Type Description
Promise<void>

{Promise} A promise that resolves when the client is closed.

createGameServerCluster(request, options)

createGameServerCluster(request?: protos.google.cloud.gaming.v1.ICreateGameServerClusterRequest, options?: CallOptions): Promise<[LROperation<protos.google.cloud.gaming.v1.IGameServerCluster, protos.google.cloud.gaming.v1.IOperationMetadata>, protos.google.longrunning.IOperation | undefined, {} | undefined]>;
Parameters
Name Description
request protos.google.cloud.gaming.v1.ICreateGameServerClusterRequest
options CallOptions
Returns
Type Description
Promise<[LROperation<protos.google.cloud.gaming.v1.IGameServerCluster, protos.google.cloud.gaming.v1.IOperationMetadata>, protos.google.longrunning.IOperation | undefined, {} | undefined]>

createGameServerCluster(request, options, callback)

createGameServerCluster(request: protos.google.cloud.gaming.v1.ICreateGameServerClusterRequest, options: CallOptions, callback: Callback<LROperation<protos.google.cloud.gaming.v1.IGameServerCluster, protos.google.cloud.gaming.v1.IOperationMetadata>, protos.google.longrunning.IOperation | null | undefined, {} | null | undefined>): void;
Parameters
Name Description
request protos.google.cloud.gaming.v1.ICreateGameServerClusterRequest
options CallOptions
callback Callback<LROperation<protos.google.cloud.gaming.v1.IGameServerCluster, protos.google.cloud.gaming.v1.IOperationMetadata>, protos.google.longrunning.IOperation | null | undefined, {} | null | undefined>
Returns
Type Description
void

createGameServerCluster(request, callback)

createGameServerCluster(request: protos.google.cloud.gaming.v1.ICreateGameServerClusterRequest, callback: Callback<LROperation<protos.google.cloud.gaming.v1.IGameServerCluster, protos.google.cloud.gaming.v1.IOperationMetadata>, protos.google.longrunning.IOperation | null | undefined, {} | null | undefined>): void;
Parameters
Name Description
request protos.google.cloud.gaming.v1.ICreateGameServerClusterRequest
callback Callback<LROperation<protos.google.cloud.gaming.v1.IGameServerCluster, protos.google.cloud.gaming.v1.IOperationMetadata>, protos.google.longrunning.IOperation | null | undefined, {} | null | undefined>
Returns
Type Description
void

deleteGameServerCluster(request, options)

deleteGameServerCluster(request?: protos.google.cloud.gaming.v1.IDeleteGameServerClusterRequest, options?: CallOptions): Promise<[LROperation<protos.google.protobuf.IEmpty, protos.google.cloud.gaming.v1.IOperationMetadata>, protos.google.longrunning.IOperation | undefined, {} | undefined]>;
Parameters
Name Description
request protos.google.cloud.gaming.v1.IDeleteGameServerClusterRequest
options CallOptions
Returns
Type Description
Promise<[LROperation<protos.google.protobuf.IEmpty, protos.google.cloud.gaming.v1.IOperationMetadata>, protos.google.longrunning.IOperation | undefined, {} | undefined]>

deleteGameServerCluster(request, options, callback)

deleteGameServerCluster(request: protos.google.cloud.gaming.v1.IDeleteGameServerClusterRequest, options: CallOptions, callback: Callback<LROperation<protos.google.protobuf.IEmpty, protos.google.cloud.gaming.v1.IOperationMetadata>, protos.google.longrunning.IOperation | null | undefined, {} | null | undefined>): void;
Parameters
Name Description
request protos.google.cloud.gaming.v1.IDeleteGameServerClusterRequest
options CallOptions
callback Callback<LROperation<protos.google.protobuf.IEmpty, protos.google.cloud.gaming.v1.IOperationMetadata>, protos.google.longrunning.IOperation | null | undefined, {} | null | undefined>
Returns
Type Description
void

deleteGameServerCluster(request, callback)

deleteGameServerCluster(request: protos.google.cloud.gaming.v1.IDeleteGameServerClusterRequest, callback: Callback<LROperation<protos.google.protobuf.IEmpty, protos.google.cloud.gaming.v1.IOperationMetadata>, protos.google.longrunning.IOperation | null | undefined, {} | null | undefined>): void;
Parameters
Name Description
request protos.google.cloud.gaming.v1.IDeleteGameServerClusterRequest
callback Callback<LROperation<protos.google.protobuf.IEmpty, protos.google.cloud.gaming.v1.IOperationMetadata>, protos.google.longrunning.IOperation | null | undefined, {} | null | undefined>
Returns
Type Description
void

gameServerClusterPath(project, location, realm, cluster)

gameServerClusterPath(project: string, location: string, realm: string, cluster: string): string;

Return a fully-qualified gameServerCluster resource name string.

Parameters
Name Description
project string
location string
realm string
cluster string
Returns
Type Description
string

{string} Resource name string.

gameServerConfigPath(project, location, deployment, config)

gameServerConfigPath(project: string, location: string, deployment: string, config: string): string;

Return a fully-qualified gameServerConfig resource name string.

Parameters
Name Description
project string
location string
deployment string
config string
Returns
Type Description
string

{string} Resource name string.

gameServerDeploymentPath(project, location, deployment)

gameServerDeploymentPath(project: string, location: string, deployment: string): string;

Return a fully-qualified gameServerDeployment resource name string.

Parameters
Name Description
project string
location string
deployment string
Returns
Type Description
string

{string} Resource name string.

gameServerDeploymentRolloutPath(project, location, deployment)

gameServerDeploymentRolloutPath(project: string, location: string, deployment: string): string;

Return a fully-qualified gameServerDeploymentRollout resource name string.

Parameters
Name Description
project string
location string
deployment string
Returns
Type Description
string

{string} Resource name string.

getGameServerCluster(request, options)

getGameServerCluster(request?: protos.google.cloud.gaming.v1.IGetGameServerClusterRequest, options?: CallOptions): Promise<[protos.google.cloud.gaming.v1.IGameServerCluster, protos.google.cloud.gaming.v1.IGetGameServerClusterRequest | undefined, {} | undefined]>;
Parameters
Name Description
request protos.google.cloud.gaming.v1.IGetGameServerClusterRequest
options CallOptions
Returns
Type Description
Promise<[protos.google.cloud.gaming.v1.IGameServerCluster, protos.google.cloud.gaming.v1.IGetGameServerClusterRequest | undefined, {} | undefined]>

getGameServerCluster(request, options, callback)

getGameServerCluster(request: protos.google.cloud.gaming.v1.IGetGameServerClusterRequest, options: CallOptions, callback: Callback<protos.google.cloud.gaming.v1.IGameServerCluster, protos.google.cloud.gaming.v1.IGetGameServerClusterRequest | null | undefined, {} | null | undefined>): void;
Parameters
Name Description
request protos.google.cloud.gaming.v1.IGetGameServerClusterRequest
options CallOptions
callback Callback<protos.google.cloud.gaming.v1.IGameServerCluster, protos.google.cloud.gaming.v1.IGetGameServerClusterRequest | null | undefined, {} | null | undefined>
Returns
Type Description
void

getGameServerCluster(request, callback)

getGameServerCluster(request: protos.google.cloud.gaming.v1.IGetGameServerClusterRequest, callback: Callback<protos.google.cloud.gaming.v1.IGameServerCluster, protos.google.cloud.gaming.v1.IGetGameServerClusterRequest | null | undefined, {} | null | undefined>): void;
Parameters
Name Description
request protos.google.cloud.gaming.v1.IGetGameServerClusterRequest
callback Callback<protos.google.cloud.gaming.v1.IGameServerCluster, protos.google.cloud.gaming.v1.IGetGameServerClusterRequest | null | undefined, {} | null | undefined>
Returns
Type Description
void

getProjectId()

getProjectId(): Promise<string>;
Returns
Type Description
Promise<string>

getProjectId(callback)

getProjectId(callback: Callback<string, undefined, undefined>): void;
Parameter
Name Description
callback Callback<string, undefined, undefined>
Returns
Type Description
void

initialize()

initialize(): Promise<{
        [name: string]: Function;
    }>;

Initialize the client. Performs asynchronous operations (such as authentication) and prepares the client. This function will be called automatically when any class method is called for the first time, but if you need to initialize it before calling an actual method, feel free to call initialize() directly.

You can await on this method if you want to make sure the client is initialized.

Returns
Type Description
Promise<{ [name: string]: Function; }>

{Promise} A promise that resolves to an authenticated service stub.

listGameServerClusters(request, options)

listGameServerClusters(request?: protos.google.cloud.gaming.v1.IListGameServerClustersRequest, options?: CallOptions): Promise<[protos.google.cloud.gaming.v1.IGameServerCluster[], protos.google.cloud.gaming.v1.IListGameServerClustersRequest | null, protos.google.cloud.gaming.v1.IListGameServerClustersResponse]>;
Parameters
Name Description
request protos.google.cloud.gaming.v1.IListGameServerClustersRequest
options CallOptions
Returns
Type Description
Promise<[protos.google.cloud.gaming.v1.IGameServerCluster[], protos.google.cloud.gaming.v1.IListGameServerClustersRequest | null, protos.google.cloud.gaming.v1.IListGameServerClustersResponse]>

listGameServerClusters(request, options, callback)

listGameServerClusters(request: protos.google.cloud.gaming.v1.IListGameServerClustersRequest, options: CallOptions, callback: PaginationCallback<protos.google.cloud.gaming.v1.IListGameServerClustersRequest, protos.google.cloud.gaming.v1.IListGameServerClustersResponse | null | undefined, protos.google.cloud.gaming.v1.IGameServerCluster>): void;
Parameters
Name Description
request protos.google.cloud.gaming.v1.IListGameServerClustersRequest
options CallOptions
callback PaginationCallback<protos.google.cloud.gaming.v1.IListGameServerClustersRequest, protos.google.cloud.gaming.v1.IListGameServerClustersResponse | null | undefined, protos.google.cloud.gaming.v1.IGameServerCluster>
Returns
Type Description
void

listGameServerClusters(request, callback)

listGameServerClusters(request: protos.google.cloud.gaming.v1.IListGameServerClustersRequest, callback: PaginationCallback<protos.google.cloud.gaming.v1.IListGameServerClustersRequest, protos.google.cloud.gaming.v1.IListGameServerClustersResponse | null | undefined, protos.google.cloud.gaming.v1.IGameServerCluster>): void;
Parameters
Name Description
request protos.google.cloud.gaming.v1.IListGameServerClustersRequest
callback PaginationCallback<protos.google.cloud.gaming.v1.IListGameServerClustersRequest, protos.google.cloud.gaming.v1.IListGameServerClustersResponse | null | undefined, protos.google.cloud.gaming.v1.IGameServerCluster>
Returns
Type Description
void

listGameServerClustersAsync(request, options)

listGameServerClustersAsync(request?: protos.google.cloud.gaming.v1.IListGameServerClustersRequest, options?: CallOptions): AsyncIterable<protos.google.cloud.gaming.v1.IGameServerCluster>;

Equivalent to listGameServerClusters, but returns an iterable object.

for-await-of syntax is used with the iterable to get response elements on-demand.

Parameters
Name Description
request protos.google.cloud.gaming.v1.IListGameServerClustersRequest

The request object that will be sent.

options CallOptions

Call options. See CallOptions for more details.

Returns
Type Description
AsyncIterable<protos.google.cloud.gaming.v1.IGameServerCluster>

{Object} An iterable Object that allows [async iteration](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Iteration_protocols). When you iterate the returned iterable, each element will be an object representing [GameServerCluster]. The API will be called under the hood as needed, once per the page, so you can stop the iteration when you don't need more results. Please see the [documentation](https://github.com/googleapis/gax-nodejs/blob/master/client-libraries.md#auto-pagination) for more details and examples.

listGameServerClustersStream(request, options)

listGameServerClustersStream(request?: protos.google.cloud.gaming.v1.IListGameServerClustersRequest, options?: CallOptions): Transform;

Equivalent to method.name.toCamelCase(), but returns a NodeJS Stream object.

Parameters
Name Description
request protos.google.cloud.gaming.v1.IListGameServerClustersRequest

The request object that will be sent.

options CallOptions

Call options. See CallOptions for more details.

Returns
Type Description
Transform

{Stream} An object stream which emits an object representing [GameServerCluster] on 'data' event. The client library will perform auto-pagination by default: it will call the API as many times as needed. Note that it can affect your quota. We recommend using listGameServerClustersAsync() method described below for async iteration which you can stop as needed. Please see the [documentation](https://github.com/googleapis/gax-nodejs/blob/master/client-libraries.md#auto-pagination) for more details and examples.

matchClusterFromGameServerClusterName(gameServerClusterName)

matchClusterFromGameServerClusterName(gameServerClusterName: string): string | number;

Parse the cluster from GameServerCluster resource.

Parameter
Name Description
gameServerClusterName string

A fully-qualified path representing GameServerCluster resource.

Returns
Type Description
string | number

{string} A string representing the cluster.

matchConfigFromGameServerConfigName(gameServerConfigName)

matchConfigFromGameServerConfigName(gameServerConfigName: string): string | number;

Parse the config from GameServerConfig resource.

Parameter
Name Description
gameServerConfigName string

A fully-qualified path representing GameServerConfig resource.

Returns
Type Description
string | number

{string} A string representing the config.

matchDeploymentFromGameServerConfigName(gameServerConfigName)

matchDeploymentFromGameServerConfigName(gameServerConfigName: string): string | number;

Parse the deployment from GameServerConfig resource.

Parameter
Name Description
gameServerConfigName string

A fully-qualified path representing GameServerConfig resource.

Returns
Type Description
string | number

{string} A string representing the deployment.

matchDeploymentFromGameServerDeploymentName(gameServerDeploymentName)

matchDeploymentFromGameServerDeploymentName(gameServerDeploymentName: string): string | number;

Parse the deployment from GameServerDeployment resource.

Parameter
Name Description
gameServerDeploymentName string

A fully-qualified path representing GameServerDeployment resource.

Returns
Type Description
string | number

{string} A string representing the deployment.

matchDeploymentFromGameServerDeploymentRolloutName(gameServerDeploymentRolloutName)

matchDeploymentFromGameServerDeploymentRolloutName(gameServerDeploymentRolloutName: string): string | number;

Parse the deployment from GameServerDeploymentRollout resource.

Parameter
Name Description
gameServerDeploymentRolloutName string

A fully-qualified path representing GameServerDeploymentRollout resource.

Returns
Type Description
string | number

{string} A string representing the deployment.

matchLocationFromGameServerClusterName(gameServerClusterName)

matchLocationFromGameServerClusterName(gameServerClusterName: string): string | number;

Parse the location from GameServerCluster resource.

Parameter
Name Description
gameServerClusterName string

A fully-qualified path representing GameServerCluster resource.

Returns
Type Description
string | number

{string} A string representing the location.

matchLocationFromGameServerConfigName(gameServerConfigName)

matchLocationFromGameServerConfigName(gameServerConfigName: string): string | number;

Parse the location from GameServerConfig resource.

Parameter
Name Description
gameServerConfigName string

A fully-qualified path representing GameServerConfig resource.

Returns
Type Description
string | number

{string} A string representing the location.

matchLocationFromGameServerDeploymentName(gameServerDeploymentName)

matchLocationFromGameServerDeploymentName(gameServerDeploymentName: string): string | number;

Parse the location from GameServerDeployment resource.

Parameter
Name Description
gameServerDeploymentName string

A fully-qualified path representing GameServerDeployment resource.

Returns
Type Description
string | number

{string} A string representing the location.

matchLocationFromGameServerDeploymentRolloutName(gameServerDeploymentRolloutName)

matchLocationFromGameServerDeploymentRolloutName(gameServerDeploymentRolloutName: string): string | number;

Parse the location from GameServerDeploymentRollout resource.

Parameter
Name Description
gameServerDeploymentRolloutName string

A fully-qualified path representing GameServerDeploymentRollout resource.

Returns
Type Description
string | number

{string} A string representing the location.

matchLocationFromRealmName(realmName)

matchLocationFromRealmName(realmName: string): string | number;

Parse the location from Realm resource.

Parameter
Name Description
realmName string

A fully-qualified path representing Realm resource.

Returns
Type Description
string | number

{string} A string representing the location.

matchProjectFromGameServerClusterName(gameServerClusterName)

matchProjectFromGameServerClusterName(gameServerClusterName: string): string | number;

Parse the project from GameServerCluster resource.

Parameter
Name Description
gameServerClusterName string

A fully-qualified path representing GameServerCluster resource.

Returns
Type Description
string | number

{string} A string representing the project.

matchProjectFromGameServerConfigName(gameServerConfigName)

matchProjectFromGameServerConfigName(gameServerConfigName: string): string | number;

Parse the project from GameServerConfig resource.

Parameter
Name Description
gameServerConfigName string

A fully-qualified path representing GameServerConfig resource.

Returns
Type Description
string | number

{string} A string representing the project.

matchProjectFromGameServerDeploymentName(gameServerDeploymentName)

matchProjectFromGameServerDeploymentName(gameServerDeploymentName: string): string | number;

Parse the project from GameServerDeployment resource.

Parameter
Name Description
gameServerDeploymentName string

A fully-qualified path representing GameServerDeployment resource.

Returns
Type Description
string | number

{string} A string representing the project.

matchProjectFromGameServerDeploymentRolloutName(gameServerDeploymentRolloutName)

matchProjectFromGameServerDeploymentRolloutName(gameServerDeploymentRolloutName: string): string | number;

Parse the project from GameServerDeploymentRollout resource.

Parameter
Name Description
gameServerDeploymentRolloutName string

A fully-qualified path representing GameServerDeploymentRollout resource.

Returns
Type Description
string | number

{string} A string representing the project.

matchProjectFromRealmName(realmName)

matchProjectFromRealmName(realmName: string): string | number;

Parse the project from Realm resource.

Parameter
Name Description
realmName string

A fully-qualified path representing Realm resource.

Returns
Type Description
string | number

{string} A string representing the project.

matchRealmFromGameServerClusterName(gameServerClusterName)

matchRealmFromGameServerClusterName(gameServerClusterName: string): string | number;

Parse the realm from GameServerCluster resource.

Parameter
Name Description
gameServerClusterName string

A fully-qualified path representing GameServerCluster resource.

Returns
Type Description
string | number

{string} A string representing the realm.

matchRealmFromRealmName(realmName)

matchRealmFromRealmName(realmName: string): string | number;

Parse the realm from Realm resource.

Parameter
Name Description
realmName string

A fully-qualified path representing Realm resource.

Returns
Type Description
string | number

{string} A string representing the realm.

previewCreateGameServerCluster(request, options)

previewCreateGameServerCluster(request?: protos.google.cloud.gaming.v1.IPreviewCreateGameServerClusterRequest, options?: CallOptions): Promise<[protos.google.cloud.gaming.v1.IPreviewCreateGameServerClusterResponse, (protos.google.cloud.gaming.v1.IPreviewCreateGameServerClusterRequest | undefined), {} | undefined]>;
Parameters
Name Description
request protos.google.cloud.gaming.v1.IPreviewCreateGameServerClusterRequest
options CallOptions
Returns
Type Description
Promise<[protos.google.cloud.gaming.v1.IPreviewCreateGameServerClusterResponse, (protos.google.cloud.gaming.v1.IPreviewCreateGameServerClusterRequest | undefined), {} | undefined]>

previewCreateGameServerCluster(request, options, callback)

previewCreateGameServerCluster(request: protos.google.cloud.gaming.v1.IPreviewCreateGameServerClusterRequest, options: CallOptions, callback: Callback<protos.google.cloud.gaming.v1.IPreviewCreateGameServerClusterResponse, protos.google.cloud.gaming.v1.IPreviewCreateGameServerClusterRequest | null | undefined, {} | null | undefined>): void;
Parameters
Name Description
request protos.google.cloud.gaming.v1.IPreviewCreateGameServerClusterRequest
options CallOptions
callback Callback<protos.google.cloud.gaming.v1.IPreviewCreateGameServerClusterResponse, protos.google.cloud.gaming.v1.IPreviewCreateGameServerClusterRequest | null | undefined, {} | null | undefined>
Returns
Type Description
void

previewCreateGameServerCluster(request, callback)

previewCreateGameServerCluster(request: protos.google.cloud.gaming.v1.IPreviewCreateGameServerClusterRequest, callback: Callback<protos.google.cloud.gaming.v1.IPreviewCreateGameServerClusterResponse, protos.google.cloud.gaming.v1.IPreviewCreateGameServerClusterRequest | null | undefined, {} | null | undefined>): void;
Parameters
Name Description
request protos.google.cloud.gaming.v1.IPreviewCreateGameServerClusterRequest
callback Callback<protos.google.cloud.gaming.v1.IPreviewCreateGameServerClusterResponse, protos.google.cloud.gaming.v1.IPreviewCreateGameServerClusterRequest | null | undefined, {} | null | undefined>
Returns
Type Description
void

previewDeleteGameServerCluster(request, options)

previewDeleteGameServerCluster(request?: protos.google.cloud.gaming.v1.IPreviewDeleteGameServerClusterRequest, options?: CallOptions): Promise<[protos.google.cloud.gaming.v1.IPreviewDeleteGameServerClusterResponse, (protos.google.cloud.gaming.v1.IPreviewDeleteGameServerClusterRequest | undefined), {} | undefined]>;
Parameters
Name Description
request protos.google.cloud.gaming.v1.IPreviewDeleteGameServerClusterRequest
options CallOptions
Returns
Type Description
Promise<[protos.google.cloud.gaming.v1.IPreviewDeleteGameServerClusterResponse, (protos.google.cloud.gaming.v1.IPreviewDeleteGameServerClusterRequest | undefined), {} | undefined]>

previewDeleteGameServerCluster(request, options, callback)

previewDeleteGameServerCluster(request: protos.google.cloud.gaming.v1.IPreviewDeleteGameServerClusterRequest, options: CallOptions, callback: Callback<protos.google.cloud.gaming.v1.IPreviewDeleteGameServerClusterResponse, protos.google.cloud.gaming.v1.IPreviewDeleteGameServerClusterRequest | null | undefined, {} | null | undefined>): void;
Parameters
Name Description
request protos.google.cloud.gaming.v1.IPreviewDeleteGameServerClusterRequest
options CallOptions
callback Callback<protos.google.cloud.gaming.v1.IPreviewDeleteGameServerClusterResponse, protos.google.cloud.gaming.v1.IPreviewDeleteGameServerClusterRequest | null | undefined, {} | null | undefined>
Returns
Type Description
void

previewDeleteGameServerCluster(request, callback)

previewDeleteGameServerCluster(request: protos.google.cloud.gaming.v1.IPreviewDeleteGameServerClusterRequest, callback: Callback<protos.google.cloud.gaming.v1.IPreviewDeleteGameServerClusterResponse, protos.google.cloud.gaming.v1.IPreviewDeleteGameServerClusterRequest | null | undefined, {} | null | undefined>): void;
Parameters
Name Description
request protos.google.cloud.gaming.v1.IPreviewDeleteGameServerClusterRequest
callback Callback<protos.google.cloud.gaming.v1.IPreviewDeleteGameServerClusterResponse, protos.google.cloud.gaming.v1.IPreviewDeleteGameServerClusterRequest | null | undefined, {} | null | undefined>
Returns
Type Description
void

previewUpdateGameServerCluster(request, options)

previewUpdateGameServerCluster(request?: protos.google.cloud.gaming.v1.IPreviewUpdateGameServerClusterRequest, options?: CallOptions): Promise<[protos.google.cloud.gaming.v1.IPreviewUpdateGameServerClusterResponse, (protos.google.cloud.gaming.v1.IPreviewUpdateGameServerClusterRequest | undefined), {} | undefined]>;
Parameters
Name Description
request protos.google.cloud.gaming.v1.IPreviewUpdateGameServerClusterRequest
options CallOptions
Returns
Type Description
Promise<[protos.google.cloud.gaming.v1.IPreviewUpdateGameServerClusterResponse, (protos.google.cloud.gaming.v1.IPreviewUpdateGameServerClusterRequest | undefined), {} | undefined]>

previewUpdateGameServerCluster(request, options, callback)

previewUpdateGameServerCluster(request: protos.google.cloud.gaming.v1.IPreviewUpdateGameServerClusterRequest, options: CallOptions, callback: Callback<protos.google.cloud.gaming.v1.IPreviewUpdateGameServerClusterResponse, protos.google.cloud.gaming.v1.IPreviewUpdateGameServerClusterRequest | null | undefined, {} | null | undefined>): void;
Parameters
Name Description
request protos.google.cloud.gaming.v1.IPreviewUpdateGameServerClusterRequest
options CallOptions
callback Callback<protos.google.cloud.gaming.v1.IPreviewUpdateGameServerClusterResponse, protos.google.cloud.gaming.v1.IPreviewUpdateGameServerClusterRequest | null | undefined, {} | null | undefined>
Returns
Type Description
void

previewUpdateGameServerCluster(request, callback)

previewUpdateGameServerCluster(request: protos.google.cloud.gaming.v1.IPreviewUpdateGameServerClusterRequest, callback: Callback<protos.google.cloud.gaming.v1.IPreviewUpdateGameServerClusterResponse, protos.google.cloud.gaming.v1.IPreviewUpdateGameServerClusterRequest | null | undefined, {} | null | undefined>): void;
Parameters
Name Description
request protos.google.cloud.gaming.v1.IPreviewUpdateGameServerClusterRequest
callback Callback<protos.google.cloud.gaming.v1.IPreviewUpdateGameServerClusterResponse, protos.google.cloud.gaming.v1.IPreviewUpdateGameServerClusterRequest | null | undefined, {} | null | undefined>
Returns
Type Description
void

realmPath(project, location, realm)

realmPath(project: string, location: string, realm: string): string;

Return a fully-qualified realm resource name string.

Parameters
Name Description
project string
location string
realm string
Returns
Type Description
string

{string} Resource name string.

updateGameServerCluster(request, options)

updateGameServerCluster(request?: protos.google.cloud.gaming.v1.IUpdateGameServerClusterRequest, options?: CallOptions): Promise<[LROperation<protos.google.cloud.gaming.v1.IGameServerCluster, protos.google.cloud.gaming.v1.IOperationMetadata>, protos.google.longrunning.IOperation | undefined, {} | undefined]>;
Parameters
Name Description
request protos.google.cloud.gaming.v1.IUpdateGameServerClusterRequest
options CallOptions
Returns
Type Description
Promise<[LROperation<protos.google.cloud.gaming.v1.IGameServerCluster, protos.google.cloud.gaming.v1.IOperationMetadata>, protos.google.longrunning.IOperation | undefined, {} | undefined]>

updateGameServerCluster(request, options, callback)

updateGameServerCluster(request: protos.google.cloud.gaming.v1.IUpdateGameServerClusterRequest, options: CallOptions, callback: Callback<LROperation<protos.google.cloud.gaming.v1.IGameServerCluster, protos.google.cloud.gaming.v1.IOperationMetadata>, protos.google.longrunning.IOperation | null | undefined, {} | null | undefined>): void;
Parameters
Name Description
request protos.google.cloud.gaming.v1.IUpdateGameServerClusterRequest
options CallOptions
callback Callback<LROperation<protos.google.cloud.gaming.v1.IGameServerCluster, protos.google.cloud.gaming.v1.IOperationMetadata>, protos.google.longrunning.IOperation | null | undefined, {} | null | undefined>
Returns
Type Description
void

updateGameServerCluster(request, callback)

updateGameServerCluster(request: protos.google.cloud.gaming.v1.IUpdateGameServerClusterRequest, callback: Callback<LROperation<protos.google.cloud.gaming.v1.IGameServerCluster, protos.google.cloud.gaming.v1.IOperationMetadata>, protos.google.longrunning.IOperation | null | undefined, {} | null | undefined>): void;
Parameters
Name Description
request protos.google.cloud.gaming.v1.IUpdateGameServerClusterRequest
callback Callback<LROperation<protos.google.cloud.gaming.v1.IGameServerCluster, protos.google.cloud.gaming.v1.IOperationMetadata>, protos.google.longrunning.IOperation | null | undefined, {} | null | undefined>
Returns
Type Description
void