Represents a GameServerDeploymentRollout.
Package
@google-cloud/game-servers!Constructors
(constructor)(properties)
constructor(properties?: google.cloud.gaming.v1.IGameServerDeploymentRollout);
Constructs a new GameServerDeploymentRollout.
Name | Description |
properties |
IGameServerDeploymentRollout
Properties to set |
Properties
createTime
public createTime?: (google.protobuf.ITimestamp|null);
GameServerDeploymentRollout createTime.
Type | Description |
(google.protobuf.ITimestamp|null) |
defaultGameServerConfig
public defaultGameServerConfig: string;
GameServerDeploymentRollout defaultGameServerConfig.
Type | Description |
string |
etag
public etag: string;
GameServerDeploymentRollout etag.
Type | Description |
string |
gameServerConfigOverrides
public gameServerConfigOverrides: google.cloud.gaming.v1.IGameServerConfigOverride[];
GameServerDeploymentRollout gameServerConfigOverrides.
Type | Description |
google.cloud.gaming.v1.IGameServerConfigOverride[] |
name
public name: string;
GameServerDeploymentRollout name.
Type | Description |
string |
updateTime
public updateTime?: (google.protobuf.ITimestamp|null);
GameServerDeploymentRollout updateTime.
Type | Description |
(google.protobuf.ITimestamp|null) |
Methods
create(properties)
public static create(properties?: google.cloud.gaming.v1.IGameServerDeploymentRollout): google.cloud.gaming.v1.GameServerDeploymentRollout;
Creates a new GameServerDeploymentRollout instance using the specified properties.
Name | Description |
properties |
IGameServerDeploymentRollout
Properties to set |
Type | Description |
google.cloud.gaming.v1.GameServerDeploymentRollout | GameServerDeploymentRollout instance |
decode(reader, length)
public static decode(reader: ($protobuf.Reader|Uint8Array), length?: number): google.cloud.gaming.v1.GameServerDeploymentRollout;
Decodes a GameServerDeploymentRollout message from the specified reader or buffer.
Name | Description |
reader |
($protobuf.Reader|Uint8Array)
Reader or buffer to decode from |
length |
number
Message length if known beforehand |
Type | Description |
google.cloud.gaming.v1.GameServerDeploymentRollout | GameServerDeploymentRollout |
decodeDelimited(reader)
public static decodeDelimited(reader: ($protobuf.Reader|Uint8Array)): google.cloud.gaming.v1.GameServerDeploymentRollout;
Decodes a GameServerDeploymentRollout message from the specified reader or buffer, length delimited.
Name | Description |
reader |
($protobuf.Reader|Uint8Array)
Reader or buffer to decode from |
Type | Description |
google.cloud.gaming.v1.GameServerDeploymentRollout | GameServerDeploymentRollout |
encode(message, writer)
public static encode(message: google.cloud.gaming.v1.IGameServerDeploymentRollout, writer?: $protobuf.Writer): $protobuf.Writer;
Encodes the specified GameServerDeploymentRollout message. Does not implicitly messages.
Name | Description |
message |
IGameServerDeploymentRollout
GameServerDeploymentRollout message or plain object to encode |
writer |
$protobuf.Writer
Writer to encode to |
Type | Description |
$protobuf.Writer | Writer |
encodeDelimited(message, writer)
public static encodeDelimited(message: google.cloud.gaming.v1.IGameServerDeploymentRollout, writer?: $protobuf.Writer): $protobuf.Writer;
Encodes the specified GameServerDeploymentRollout message, length delimited. Does not implicitly messages.
Name | Description |
message |
IGameServerDeploymentRollout
GameServerDeploymentRollout message or plain object to encode |
writer |
$protobuf.Writer
Writer to encode to |
Type | Description |
$protobuf.Writer | Writer |
fromObject(object)
public static fromObject(object: { [k: string]: any }): google.cloud.gaming.v1.GameServerDeploymentRollout;
Creates a GameServerDeploymentRollout message from a plain object. Also converts values to their respective internal types.
Name | Description |
object |
{ [k: string]: any }
Plain object |
Type | Description |
google.cloud.gaming.v1.GameServerDeploymentRollout | GameServerDeploymentRollout |
toJSON()
public toJSON(): { [k: string]: any };
Converts this GameServerDeploymentRollout to JSON.
Type | Description |
{ [k: string]: any } | JSON object |
toObject(message, options)
public static toObject(message: google.cloud.gaming.v1.GameServerDeploymentRollout, options?: $protobuf.IConversionOptions): { [k: string]: any };
Creates a plain object from a GameServerDeploymentRollout message. Also converts values to other types if specified.
Name | Description |
message |
google.cloud.gaming.v1.GameServerDeploymentRollout
GameServerDeploymentRollout |
options |
$protobuf.IConversionOptions
Conversion options |
Type | Description |
{ [k: string]: any } | Plain object |
verify(message)
public static verify(message: { [k: string]: any }): (string|null);
Verifies a GameServerDeploymentRollout message.
Name | Description |
message |
{ [k: string]: any }
Plain object to verify |
Type | Description |
(string|null) |
|