Represents a GameServerConfig.
Package
@google-cloud/game-servers!Constructors
(constructor)(properties)
constructor(properties?: google.cloud.gaming.v1.IGameServerConfig);
Constructs a new GameServerConfig.
Name | Description |
properties |
IGameServerConfig
Properties to set |
Properties
createTime
public createTime?: (google.protobuf.ITimestamp|null);
GameServerConfig createTime.
Type | Description |
(google.protobuf.ITimestamp|null) |
description
public description: string;
GameServerConfig description.
Type | Description |
string |
fleetConfigs
public fleetConfigs: google.cloud.gaming.v1.IFleetConfig[];
GameServerConfig fleetConfigs.
Type | Description |
google.cloud.gaming.v1.IFleetConfig[] |
labels
public labels: { [k: string]: string };
GameServerConfig labels.
Type | Description |
{ [k: string]: string } |
name
public name: string;
GameServerConfig name.
Type | Description |
string |
scalingConfigs
public scalingConfigs: google.cloud.gaming.v1.IScalingConfig[];
GameServerConfig scalingConfigs.
Type | Description |
google.cloud.gaming.v1.IScalingConfig[] |
updateTime
public updateTime?: (google.protobuf.ITimestamp|null);
GameServerConfig updateTime.
Type | Description |
(google.protobuf.ITimestamp|null) |
Methods
create(properties)
public static create(properties?: google.cloud.gaming.v1.IGameServerConfig): google.cloud.gaming.v1.GameServerConfig;
Creates a new GameServerConfig instance using the specified properties.
Name | Description |
properties |
IGameServerConfig
Properties to set |
Type | Description |
google.cloud.gaming.v1.GameServerConfig | GameServerConfig instance |
decode(reader, length)
public static decode(reader: ($protobuf.Reader|Uint8Array), length?: number): google.cloud.gaming.v1.GameServerConfig;
Decodes a GameServerConfig message from the specified reader or buffer.
Name | Description |
reader |
($protobuf.Reader|Uint8Array)
Reader or buffer to decode from |
length |
number
Message length if known beforehand |
Type | Description |
google.cloud.gaming.v1.GameServerConfig | GameServerConfig |
decodeDelimited(reader)
public static decodeDelimited(reader: ($protobuf.Reader|Uint8Array)): google.cloud.gaming.v1.GameServerConfig;
Decodes a GameServerConfig message from the specified reader or buffer, length delimited.
Name | Description |
reader |
($protobuf.Reader|Uint8Array)
Reader or buffer to decode from |
Type | Description |
google.cloud.gaming.v1.GameServerConfig | GameServerConfig |
encode(message, writer)
public static encode(message: google.cloud.gaming.v1.IGameServerConfig, writer?: $protobuf.Writer): $protobuf.Writer;
Encodes the specified GameServerConfig message. Does not implicitly messages.
Name | Description |
message |
IGameServerConfig
GameServerConfig message or plain object to encode |
writer |
$protobuf.Writer
Writer to encode to |
Type | Description |
$protobuf.Writer | Writer |
encodeDelimited(message, writer)
public static encodeDelimited(message: google.cloud.gaming.v1.IGameServerConfig, writer?: $protobuf.Writer): $protobuf.Writer;
Encodes the specified GameServerConfig message, length delimited. Does not implicitly messages.
Name | Description |
message |
IGameServerConfig
GameServerConfig message or plain object to encode |
writer |
$protobuf.Writer
Writer to encode to |
Type | Description |
$protobuf.Writer | Writer |
fromObject(object)
public static fromObject(object: { [k: string]: any }): google.cloud.gaming.v1.GameServerConfig;
Creates a GameServerConfig message from a plain object. Also converts values to their respective internal types.
Name | Description |
object |
{ [k: string]: any }
Plain object |
Type | Description |
google.cloud.gaming.v1.GameServerConfig | GameServerConfig |
toJSON()
public toJSON(): { [k: string]: any };
Converts this GameServerConfig to JSON.
Type | Description |
{ [k: string]: any } | JSON object |
toObject(message, options)
public static toObject(message: google.cloud.gaming.v1.GameServerConfig, options?: $protobuf.IConversionOptions): { [k: string]: any };
Creates a plain object from a GameServerConfig message. Also converts values to other types if specified.
Name | Description |
message |
google.cloud.gaming.v1.GameServerConfig
GameServerConfig |
options |
$protobuf.IConversionOptions
Conversion options |
Type | Description |
{ [k: string]: any } | Plain object |
verify(message)
public static verify(message: { [k: string]: any }): (string|null);
Verifies a GameServerConfig message.
Name | Description |
message |
{ [k: string]: any }
Plain object to verify |
Type | Description |
(string|null) |
|