Namespace Google.Cloud.Debugger.V2 (3.0.0)

Classes

Breakpoint

Represents the breakpoint specification, status and results.

Breakpoint.Types

Container for nested types declared in the Breakpoint message type.

Controller2

The Controller service provides the API for orchestrating a collection of debugger agents to perform debugging tasks. These agents are each attached to a process of an application which may include one or more replicas.

The debugger agents register with the Controller to identify the application being debugged, the Debuggee. All agents that register with the same data, represent the same Debuggee, and are assigned the same debuggee_id.

The debugger agents call the Controller to retrieve the list of active Breakpoints. Agents with the same debuggee_id get the same breakpoints list. An agent that can fulfill the breakpoint request updates the Controller with the breakpoint result. The controller selects the first result received and discards the rest of the results. Agents that poll again for active breakpoints will no longer have the completed breakpoint in the list and should remove that breakpoint from their attached process.

The Controller service does not provide a way to retrieve the results of a completed breakpoint. This functionality is available using the Debugger service.

Controller2.Controller2Base

Base class for server-side implementations of Controller2

Controller2.Controller2Client

Client for Controller2

Controller2Client

Controller2 client wrapper, for convenient use.

Controller2ClientBuilder

Builder class for Controller2Client to provide simple configuration of credentials, endpoint etc.

Controller2ClientImpl

Controller2 client wrapper implementation, for convenient use.

Controller2Settings

Settings for Controller2Client instances.

Debuggee

Represents the debugged application. The application may include one or more replicated processes executing the same code. Each of these processes is attached with a debugger agent, carrying out the debugging commands. Agents attached to the same debuggee identify themselves as such by using exactly the same Debuggee message value when registering.

Debugger2

The Debugger service provides the API that allows users to collect run-time information from a running application, without stopping or slowing it down and without modifying its state. An application may include one or more replicated processes performing the same work.

A debugged application is represented using the Debuggee concept. The Debugger service provides a way to query for available debuggees, but does not provide a way to create one. A debuggee is created using the Controller service, usually by running a debugger agent with the application.

The Debugger service enables the client to set one or more Breakpoints on a Debuggee and collect the results of the set Breakpoints.

Debugger2.Debugger2Base

Base class for server-side implementations of Debugger2

Debugger2.Debugger2Client

Client for Debugger2

Debugger2Client

Debugger2 client wrapper, for convenient use.

Debugger2ClientBuilder

Builder class for Debugger2Client to provide simple configuration of credentials, endpoint etc.

Debugger2ClientImpl

Debugger2 client wrapper implementation, for convenient use.

Debugger2Settings

Settings for Debugger2Client instances.

DeleteBreakpointRequest

Request to delete a breakpoint.

FormatMessage

Represents a message with parameters.

GetBreakpointRequest

Request to get breakpoint information.

GetBreakpointResponse

Response for getting breakpoint information.

ListActiveBreakpointsRequest

Request to list active breakpoints.

ListActiveBreakpointsResponse

Response for listing active breakpoints.

ListBreakpointsRequest

Request to list breakpoints.

ListBreakpointsRequest.Types

Container for nested types declared in the ListBreakpointsRequest message type.

ListBreakpointsRequest.Types.BreakpointActionValue

Wrapper message for Breakpoint.Action. Defines a filter on the action field of breakpoints.

ListBreakpointsResponse

Response for listing breakpoints.

ListDebuggeesRequest

Request to list debuggees.

ListDebuggeesResponse

Response for listing debuggees.

RegisterDebuggeeRequest

Request to register a debuggee.

RegisterDebuggeeResponse

Response for registering a debuggee.

SetBreakpointRequest

Request to set a breakpoint

SetBreakpointResponse

Response for setting a breakpoint.

SourceLocation

Represents a location in the source code.

StackFrame

Represents a stack frame context.

StatusMessage

Represents a contextual status message. The message can indicate an error or informational status, and refer to specific parts of the containing object. For example, the Breakpoint.status field can indicate an error referring to the BREAKPOINT_SOURCE_LOCATION with the message Location not found.

StatusMessage.Types

Container for nested types declared in the StatusMessage message type.

UpdateActiveBreakpointRequest

Request to update an active breakpoint.

UpdateActiveBreakpointResponse

Response for updating an active breakpoint. The message is defined to allow future extensions.

Variable

Represents a variable or an argument possibly of a compound object type. Note how the following variables are represented:

1) A simple variable:

int x = 5

{ name: "x", value: "5", type: "int" } // Captured variable

2) A compound object:

struct T { int m1; int m2; }; T x = { 3, 7 };

{ // Captured variable name: "x", type: "T", members { name: "m1", value: "3", type: "int" }, members { name: "m2", value: "7", type: "int" } }

3) A pointer where the pointee was captured:

T x = { 3, 7 }; T* p = &x;

{ // Captured variable name: "p", type: "T*", value: "0x00500500", members { name: "m1", value: "3", type: "int" }, members { name: "m2", value: "7", type: "int" } }

4) A pointer where the pointee was not captured:

T* p = new T;

{ // Captured variable name: "p", type: "T*", value: "0x00400400" status { is_error: true, description { format: "unavailable" } } }

The status should describe the reason for the missing value, such as <optimized out>, <inaccessible>, <pointers limit reached>.

Note that a null pointer should not have members.

5) An unnamed value:

int* p = new int(7);

{ // Captured variable name: "p", value: "0x00500500", type: "int*", members { value: "7", type: "int" } }

6) An unnamed pointer where the pointee was not captured:

int* p = new int(7); int** pp = &p;

{ // Captured variable name: "pp", value: "0x00500500", type: "int*", members { value: "0x00400400", type: "int" status { is_error: true, description: { format: "unavailable" } } } } }

To optimize computation, memory and network traffic, variables that repeat in the output multiple times can be stored once in a shared variable table and be referenced using the var_table_index field. The variables stored in the shared table are nameless and are essentially a partition of the complete variable. To reconstruct the complete variable, merge the referencing variable with the referenced variable.

When using the shared variable table, the following variables:

T x = { 3, 7 }; T* p = &x; T& r = x;

{ name: "x", var_table_index: 3, type: "T" } // Captured variables { name: "p", value "0x00500500", type="T*", var_table_index: 3 } { name: "r", type="T&", var_table_index: 3 }

{ // Shared variable table entry #3: members { name: "m1", value: "3", type: "int" }, members { name: "m2", value: "7", type: "int" } }

Note that the pointer address is stored with the referencing variable and not with the referenced variable. This allows the referenced variable to be shared between pointers and references.

The type field is optional. The debugger agent may or may not support it.

Enums

Breakpoint.Types.Action

Actions that can be taken when a breakpoint hits. Agents should reject breakpoints with unsupported or unknown action values.

Breakpoint.Types.LogLevel

Log severity levels.

StatusMessage.Types.Reference

Enumerates references to which the message applies.