[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This webpage provides reference documentation for the `ResourceLimit` class within the Google Kubernetes Engine v1 API, specifically for the .NET environment, spanning versions from 2.3.0 up to the latest version 3.33.0."],["The `ResourceLimit` class is used to define the minimum and maximum amount of a specific resource within a cluster, where memory is represented in gigabytes, and it implements several interfaces, including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`."],["The `ResourceLimit` class allows the setting of properties such as `Maximum`, `Minimum`, and `ResourceType`, representing the upper and lower limits of the resource amount, as well as the type of resource itself, which can be \"cpu\", \"memory\", or a GPU-specific string."],["The `ResourceLimit` class offers two constructors, one default constructor `ResourceLimit()`, and one for copying values from another `ResourceLimit`, `ResourceLimit(ResourceLimit other)`."]]],[]]