public uint MaxConcurrentStreamsLowWatermark { get; set; }
The low watermark of max number of concurrent streams in a channel.
New channel will be created once it get hit, until we reach the max size
of the channel pool.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-05 UTC."],[[["This page provides documentation for the `ChannelPoolConfig` class, which is part of the `Google.Api.Gax.Grpc.Gcp` namespace in the Google.Api.Gax.Grpc.dll assembly and is used in .NET development."],["The `ChannelPoolConfig` class manages channel pooling, including setting the maximum pool size, idle timeout for channels without sessions, and the low watermark for concurrent streams."],["`ChannelPoolConfig` has constructors to create new instances and clone existing ones, along with methods for equality checks, hashing, merging configurations, and serialization."],["The class includes properties such as `MaxSize`, `IdleTimeout`, and `MaxConcurrentStreamsLowWatermark` that determine how the channel pool behaves."],["The page also contains a version history of this class, spanning from version 3.2.0 to 4.10.0, as well as links to previous versions of the documentation."]]],[]]